Blender泰森人物雕刻建模完整制作流程视频教程
- 1. Plasticity Introduction & CAD Surfacing Essentials
- 1. Promo Video
- 2. Preferences, Resources and Links
- 3. Wacom Setup
- 4. Navigation
- 5. Folder Structure
- 6. Editing Modes
- 7. Viewport Settings
- 8. Hide and Unhide Objects
- 9. Drawing Tools
- 10. Solids and Booleans
- 11. Mirroring
- 12. Command Menu and Hotkeys
- 13. Radial Menus
- 14. Curve Continuities
- 15. Surfacing Techniques
- 16. Creating Lines
- 17. Loft Control Points
- 18. Loft Curves
- 19. Patch
- 20. Loft with Guiding Curves
- 21. Loft Curves and Sheets
- 22. Isoparam Curves
- 23. Create Curves from Edges
- 24. Curve Tension
- 25. Bridge Edge
- 26. X-Nurbs
- 27. Flattening Curves
- 28. Cutting Sheets
- 29. Imprint Curve
- 30. Delete Redundant Topology
- 31. Thicken Sheets
- 32. Cutting Solids
- 33. Trim and Cut Curves
- 34. New Features in Version 2024.1 - Raise Degrees
- 35. Match Surfaces
- 2. CAD Surface Sculpting with Plasticity
- 1. Reference Image Placement
- 2. Laying Out Basic Curves
- 3. Surfacing the Basic Curves
- 4. Neck Modelling
- 5. Re-Surfacing with X-Nurbs
- 6. Laying Out Basic Face Curves
- 7. Cheek Surfacing
- 8. Upper Lip Surfacing
- 9. Lower Lip Surfacing
- 10. Merge Surfaces
- 11. Chin Surfacing
- 12. Cheekbone
- 13. Redo Corner of Mouth
- 14. Redo Lower Lip
- 15. Connect Throat and Head
- 16. Checking for Leaks
- 17. Transitions with Pipes
- 18. Re-Surface Skull
- 19. Forehead Surfacing
- 20. The Eyelid
- 21. Forehead Surfacing 2
- 22. The Glabella
- 23. Nose Modelling
- 24. Nasolabial Fold
- 25. Nose Modelling 2
- 26. Re-Surface Nose
- 27. Re-Surface Forehead
- 28. Drawing Eyebrows
- 29. Eyelid Filleting
- 30. Eyes and Eyeballs
- 31. Solidify Lips and Mouth
- 32. Teeth
- 33. Hair Modelling
- 34. PureRef Usage
- 35. Ear Modelling 1
- 36. Ear Modelling 2
- 37. Ear Modelling 3
- 38. Modelling the Traps
- 39. Modelling the Anvil
- 40. SVG to STEP
- 3. Coloring, Rendering, Modelling with Blender + Final Touches with Photoshop
- 1. Blender Bridge
- 2. Scene Setup
- 3. Lighting Setup
- 4. Colouring
- 5. Modelling the Background
- 6. Final Tweaks in Blender
- 7. Rendering the Scene with Layers
- 8. Final Tweaks in Photoshop & the End