UE5虚幻引擎室内可视化工作流程视频教程
- 1. Scene Preparation in 3Ds Max
- 1. Setting Up Units of Measurement in 3Ds Max
- 2. Removing Excess and Cleaning Up the Scene
- 3. Structure. Layer Distribution
- 4. Preparing the Box, Correcting Normals
- 5. Polygonal Optimization
- 6. Lightmass-Lightmap What It Is and Why It Matters
- 7. Lightmass-Lightmap Optimization
- 8. Structure. Renaming
- 2. Creating Unwraps for Baking
- 1. SteamRoller Simple Automatic Unwrapping Method
- 2. Rizom UV Installation
- 3. Rizom UV Program Interface Overview
- 4. Walls Creating UVs on the 2nd Channel (Lightmap)
- 5. Rock Creating UVs on the 2nd Channel (Lightmap)
- 6. FIX Correcting UV Splitting
- 7. Window Frame Creating UVs on the 2nd Channel (Lightmap)
- 8. Ceiling Creating UVs on the 2nd Channel (Lightmap)
- 9. Baseboard Creating UVs on the 2nd Channel (Lightmap)
- 10. Windows Creating UVs on the 2nd Channel (Lightmap)
- 11. Doors Creating UVs on the 2nd Channel (Lightmap)
- 12. Curtains Creating UVs on the 2nd Channel (Lightmap)
- 13. Soft Furniture Creating UVs on the 2nd Channel (Lightmap)
- 14. Plant Creating UVs on the 2nd Channel (Lightmap)
- 15. Structure Renaming
- 16. Geometry Export
- 3. Step 3. Getting to know the Unreal Engine
- 1. Installing Unreal Engine
- 2. UE. Creating a new project
- 3. UE. Introduction to the interface
- 4. UE. Geometry import