使用 Unity 进行游戏开发的终极指南(官方)
- 1 - Introduction
- 1 - Welcome
- 2 - Course Support New Ticketing System
- 3 - What Can You Do With Unity
- 4 - Get Unity 2019X
- 5 - Unity ID Required
- 6 - What to Expect
- 2 - Galaxy Shooter
- 7 - Galaxy Shooter Introduction
- 3 - Project Setup
- 8 - Project Setup Introduction
- 9 - Create a New Unity Project with Unity 2019x
- 10 - Editor Overview
- 11 - Navigating the Scene View
- 12 - Manipulating Gameobjects in Unity
- 13 - Creating Gameobjects & Applying Materials
- 14 - Professional Layout DO NOT SKIP THIS VIDEO
- 4 - Create the Player
- 15 - Create the Player Introduction
- 16 - Player Setup
- 17 - 169 Aspect Ratio
- 18 - Fixing Visual Studio Behavior When Opening Scripts
- 19 - Starting Player Position
- 20 - Moving the Player at the Speed of Sound
- 21 - Moving the Player at a Normal Speed
- 22 - Speed Variable
- 23 - Challenge User Input
- 24 - Challenge Review User Input
- 25 - Challenge Player Bounds
- 26 - Challenge Review Player Bounds
- 27 - Code Cleanup
- 28 - Facebook Community & Discord
- 5 - Shooting
- 29 - Shooting Introduction
- 30 - Laser Setup Prefab
- 31 - Fixing Visual Studio Behavior When Opening Scripts
- 32 - Instantiate Laser
- 33 - Challenge Laser Behaviour
- 34 - Challenge Review Laser Behaviour
- 35 - Challenge Destroy Laser
- 36 - Challenge Review Destroy Laser
- 37 - Challenge Laser Position Offset
- 38 - Challenge Review Laser Position Offset
- 39 - Cool Down System
- 40 - Code Cleanup
- 6 - Enemies
- 41 - Enemy Introduction
- 42 - Enemy Setup
- 43 - Fixing Visual Studio Behavior When Opening Scripts
- 44 - Challenge Enemy Behaviour
- 45 - Challenge Review Enemy Behaviour
- 46 - Challenge Destroy Enemy & Trigger Collisions
- 47 - Challenge Review Destroy Enemy & Trigger Collisions
- 48 - Player Lives & Damaging
- 49 - Code Cleanup
- 7 - Spawn Manager
- 50 - Spawn Manager Introduction
- 51 - Spawn Manager Setup
- 52 - Challenge Spawn Routine
- 53 - Challenge Review Spawn Routine
- 54 - Tidy up the Spawning
- 55 - Stop Spawning when Player Dies
- 8 - Prototype to Production
- 56 - Course Asset Overview & Import
- 57 - Nebular Background Sprite
- 58 - Player 3D to Player 2D
- 59 - Enemy 3D to Enemy 2D
- 60 - Laser 3D to Laser 2D
- 9 - Power Up Triple Shot
- 61 - Power Up Triple Shot Introduction
- 62 - Creating the Triple Shot Prefab
- 63 - Challenge Triple Shot Behavior
- 64 - Challenge Review Triple Shot Behavior
- 65 - Challenge Triple Shot Powerup Behaviour
- 66 - Challenge Review Triple Shot Powerup Behaviour
- 67 - Challenge Triple Shot Powerup Implementation
- 68 - Challenge Review Triple Shot Powerup Implementation
- 69 - Challenge Destroy Parent Triple Shot
- 70 - Challenge Review Destroy Parent Triple Shot
- 71 - Animate Triple Shot Powerup
- 72 - Challenge Spawn Triple Shot Powerup
- 73 - Challenge Review Spawn Triple Shot Powerup
- 74 - Cleanup & Organization
- 10 - Power Up Speed Boost
- 75 - Power Up Speed Boost Introduction
- 76 - Challenge Modular Powerup Script
- 77 - Challenge Review Modular Powerup Script
- 78 - Switch Statement Optimization
- 79 - Challenge Speed Boost Implementation
- 80 - Challenge Review Speed Boost Implementation
- 81 - Spawning the Speed Boost
- 82 - Challenge Animate Speed Boost
- 83 - Challenge Review Animate Speed Boost
- 11 - Power Up Shields
- 84 - Power Up Shields Introduction
- 85 - Challenge Shields Setup
- 86 - Challenge Review Shields Setup
- 87 - Add Shields to Spawn Manager
- 88 - Challenge Shields Behaviour
- 89 - Challenge Review Shields Behaviour
- 90 - Challenge Shield Visualizer
- 91 - Challenge Review Shield Visualizer
- 92 - Shield Visualizer Animation
- 12 - User Interface UI
- 93 - User Interface UI Introduction
- 94 - Score Text UI Setup
- 95 - Challenge Score Implementation
- 96 - Challenge Review Score Implementation
- 97 - Lives Display
- 98 - Challenge Game Over Text
- 99 - Challenge Review Game Over Text
- 100 - Challenge Game Over Text Flicker
- 101 - Challenge Review Game Over Text Flicker
- 102 - Challenge R Key to Restart Level
- 103 - Challenge Review R Key to Restart Level
- 104 - Creating the Main Menu
- 13 - Effects FX
- 105 - Unity Effects FX Introduction
- 106 - Enemy Explosion Setup
- 107 - Challenge Enemy Explosion Implementation
- 108 - Challenge Review Enemy Explosion Implementation
- 109 - Challenge Asteroid Behaviour
- 110 - Challenge Review Asteroid Behaviour
- 111 - Challenge Explode the Asteroid
- 112 - Challenge Review Explode the Asteroid
- 113 - Controlling the Spawn Wave through the Asteroid
- 114 - Player Thrusters
- 115 - Challenge Player Damage Visualization
- 116 - Challenge Review Player Damage Visualization
- 14 - Post Processing
- 117 - Install Post Processing
- 118 - Applying Post Processing
- 119 - Post Processing Example
- 15 - Game Audio
- 120 - Background Music
- 121 - Challenge Laser Shot Sound
- 122 - Challenge Review Laser Shot Sound
- 123 - Challenge Explosion Sound
- 124 - Challenge Review Explosion Sound
- 125 - Challenge Powerup Sound
- 126 - Challenge Review Powerup Sound
- 16 - Deployment Build your Game
- 127 - Build Game
- 128 - Deployment Options
- 129 - PC Mac & Linux Builds
- 130 - Web GL Play your game in the browser
- 131 - Android Mobile Port Setup
- 132 - Android Mobile Port X Platform Input Manager in Unity
- 133 - Android Mobile Port Building the APK
- 134 - Galaxy Shooter Recap & Review
- 17 - 2D Space Shooter EXTRAS
- 135 - Extras Intro
- 136 - Enemy Explosion Bug Fix
- 137 - Challenge Enemy Fire
- 138 - Challenge Review Enemy Fire
- 139 - Challenge Quit Application
- 140 - Challenge Review Quit Application
- 141 - CoOp Mode Introduction
- 142 - CoOp Mode Setup
- 143 - CoOp Mode Main Menu
- 144 - CoOp Mode Challenge Scene Loading in Unity
- 145 - CoOp Mode Challenge Review Scene Loading in Unity
- 146 - CoOp Mode Challenge Whos Who
- 147 - CoOp Mode Challenge Review Whos Who
- 148 - CoOp Mode Bug Fix
- 149 - CoOp Mode Challenge Remove Third Player
- 150 - CoOp Mode Challenge Review Remove Third Player
- 151 - CoOp Mode Challenge CoOp Controls
- 152 - CoOp Mode Challenge Review CoOp Controls Part 1
- 153 - CoOp Mode Challenge Review CoOp Controls Part 2
- 154 - CoOp Mode Challenge New Game
- 155 - CoOp Mode Challenge Review New Game
- 156 - CoOp Mode Challenge Player 2 Animations in Unity
- 157 - CoOp Mode Challenge Review Player 2 Animations in Unity
- 158 - Pause Menu Setup
- 159 - Pause Menu Challenge Implementation
- 160 - Pause Menu Challenge Review Implementation
- 161 - Pause Menu Challenge Resume Play
- 162 - Pause Menu Challenge Review Resume Play
- 163 - Pause Menu Animation Setup
- 164 - Pause Menu Animation Control
- 165 - High Score Setup
- 166 - High Score Challenge Logic
- 167 - High Score Challenge Review Logic
- 168 - High Score Challenge Saving & Loading in Unity
- 169 - High Score Challenge Review Saving & Loading in Unity
- 170 - Script Communication in Unity 20 Challenge
- 171 - Script Communication in Unity 20 Challenge Review
- 135 - Extras Intro
- 136 - Enemy Explosion Bug Fix
- 137 - Challenge Enemy Fire
- 138 - Challenge Review Enemy Fire
- 139 - Challenge Quit Application
- 140 - Challenge Review Quit Application
- 141 - CoOp Mode Introduction
- 142 - CoOp Mode Setup
- 143 - CoOp Mode Main Menu
- 144 - CoOp Mode Challenge Scene Loading in Unity
- 145 - CoOp Mode Challenge Review Scene Loading in Unity
- 146 - CoOp Mode Challenge Whos Who
- 147 - CoOp Mode Challenge Review Whos Who
- 148 - CoOp Mode Bug Fix
- 149 - CoOp Mode Challenge Remove Third Player
- 150 - CoOp Mode Challenge Review Remove Third Player
- 151 - CoOp Mode Challenge CoOp Controls
- 152 - CoOp Mode Challenge Review CoOp Controls Part 1
- 153 - CoOp Mode Challenge Review CoOp Controls Part 2
- 154 - CoOp Mode Challenge New Game
- 155 - CoOp Mode Challenge Review New Game
- 156 - CoOp Mode Challenge Player 2 Animations in Unity
- 157 - CoOp Mode Challenge Review Player 2 Animations in Unity
- 158 - Pause Menu Setup
- 159 - Pause Menu Challenge Implementation
- 160 - Pause Menu Challenge Review Implementation
- 161 - Pause Menu Challenge Resume Play
- 162 - Pause Menu Challenge Review Resume Play
- 163 - Pause Menu Animation Setup
- 164 - Pause Menu Animation Control
- 165 - High Score Setup
- 166 - High Score Challenge Logic
- 167 - High Score Challenge Review Logic
- 168 - High Score Challenge Saving & Loading in Unity
- 169 - High Score Challenge Review Saving & Loading in Unity
- 170 - Script Communication in Unity 20 Challenge
- 171 - Script Communication in Unity 20 Challenge Review
- 18 - The Ultimate Guide to Cinematography with Unity
- 172 - Welcome
- 173 - Unity & Cinematography
- 19 - The Great Fleece
- 174 - Introduction
- 20 - Project Setup
- 175 - Introduction
- 176 - Project Setup
- 177 - Unity Layout Overview
- 178 - Import Course Assets
- 179 - Course Assets Overview
- 21 - Environment & Lighting
- 180 - Introduction
- 181 - Albedo Channel
- 182 - Sub Meshes
- 183 - Material Transparency
- 184 - Challenge Sub Mesh
- 185 - Challenge Review Sub Mesh
- 186 - Occlusion Map
- 187 - Emission Channel
- 188 - Light Mapping
- 189 - Light Probes
- 190 - Sky Box
- 191 - Reflection Probes Vs Screen Space Reflections
- 22 - Sleeping Guard Cutscene
- 192 - Introduction
- 193 - Sleeping Guard Cutscene Overview
- 194 - Blocking the Scene
- 195 - Composing the Shot
- 196 - Cutscene Organization
- 197 - Timeline to Create Cuts
- 198 - Timeline Animation Track
- 199 - Pan Virtual Cameras
- 200 - Pan Mid Shot Camera
- 201 - Timeline Activation Tracks
- 202 - Camera Fade to Alpha
- 203 - Cutscene Cleanup
- 23 - Game Over Cutscene
- 204 - Introduction
- 205 - Game Over Cutscene Overview
- 206 - Block the Scene
- 207 - Challenge Compose Shot
- 208 - Challenge Review Compose Shot
- 209 - Cutscene Organization
- 210 - Play Actor Animations in Timeline
- 211 - Challenge Create Cinematic Cut
- 212 - Challenge Review Create Cinematic Cut
- 213 - Dolly Track Setup
- 214 - Dolly Track Animation
- 215 - Challenge Pan to Ceiling
- 216 - Challenge Review Pan to Ceiling
- 217 - Challenge Black Fade to Alpha
- 218 - Challenge Review Black Fade to Alpha
- 219 - Challenge Alpha to Black
- 220 - Challenge Review Alpha to Black
- 221 - UI Setup
- 222 - Animate UI
- 223 - Cutscene Cleanup
- 24 - Complete Level Cutscene
- 224 - Introduction
- 225 - Complete Level Cutscene Overview
- 226 - Block the Scene
- 227 - Challenge Animate Actors
- 228 - Challenge Review Animate Actors
- 229 - Challenge Compose Shot
- 230 - Challenge Review Compose Shot
- 231 - Animated Virtual Cameras
- 232 - Challenge Camera Fading Effect
- 233 - Challenge Review Camera Fading Effect
- 25 - Beginning Cutscene
- 234 - Introduction
- 235 - Intro Cutscene Overview
- 236 - Blocking the Scene
- 237 - Composing our Shots Part 1
- 238 - Composing our Shots Part 2
- 239 - Creating Cinematic Cuts
- 240 - Animate Darren Down Rope
- 241 - Animate Darren Side Shot
- 242 - Animate Rise to Reveal
- 243 - Rise from Marble
- 244 - Organize Virtual Cameras
- 245 - Animate Darren Under Dressed
- 246 - Animate Look At Guards
- 247 - Animate Look at Security Cameras
- 248 - Animate Security Guard
- 249 - Animate Vault
- 250 - Add Voice Over Track
- 251 - Polish Intro Cutscene Part 1
- 252 - Polish Intro Cutscene Part 2
- 253 - Challenge Fade Effects
- 254 - Challenge Review Fade Effects
- 255 - Cleanup
- 26 - Player Movement
- 256 - Introduction
- 257 - Baking the Floor
- 258 - Player Setup
- 259 - Challenge Point & Click
- 260 - Challenge Review Point & Click
- 261 - Challenge Player Movement
- 262 - Challenge Review Player Movement
- 263 - Fix Player Clipping Objects
- 264 - Challenge Camera Trigger Setup
- 265 - Challenge Review Camera Trigger Setup
- 266 - Challenge Camera Trigger
- 267 - Challenge Review Camera Trigger
- 268 - Challenge Camera Look At
- 269 - Challenge Review Camera Look At
- 270 - Setup Darren 3D Model
- 271 - Setup Animation Controller
- 272 - Setup Animation Behaviour Tree
- 273 - Challenge Walk Animation
- 274 - Challenge Review Walk Animation
- 275 - Challenge Back to Idle
- 276 - Challenge Review Back to Idle
- 27 - Enemy AI
- 277 - Introduction
- 278 - Guard AI Setup
- 279 - Cleanup Waypoints
- 280 - Challenge Move to Point A
- 281 - Challenge Review Move to Point A
- 282 - Move Between Waypoints Sloppy
- 283 - Challenge Modular Waypoint Movement Part 1
- 284 - Challenge Review Modular Waypoint Movement Part 1
- 285 - Challenge Modular Waypoint Movement Part 2
- 286 - Challenge Review Modular Waypoint Movement Part 2
- 287 - Challenge Reverse Enemy AI
- 288 - Challenge Review Reverse Enemy AI
- 289 - Challenge Enemy Idle
- 290 - Challenge Review Enemy Idle
- 291 - Challenge Control Guard Idle
- 292 - Challenge Review Control Guard Idle
- 293 - Guard Animation Setup
- 294 - Challenge Guard Animation
- 295 - Challenge Review Guard Animation
- 296 - Setup Other Guards
- 297 - Let Them See
- 298 - Challenge Eye Functionality
- 299 - Challenge Review Eye Functionality
- 300 - Main Camera Fix
- 28 - Coin Distraction
- 301 - Introduction
- 302 - Challenge Coin Distraction
- 303 - Challenge Review Coin Distraction
- 304 - Challenge Prevent Extra Coin Toss
- 305 - Challenge Review Prevent Extra Coin Toss
- 306 - Challenge Send AI to Coin
- 307 - Challenge Review Send AI To Coin
- 308 - Challenge Coin Toss Animation
- 309 - Challenge Review Coin Toss Animation
- 310 - Challenge Voice Over Instruction
- 311 - Challenge Review Voice Over Instruction
- 29 - Security Cameras
- 312 - Introduction
- 313 - Challenge Animate Security Cameras
- 314 - Challenge Review Animate Security Cameras
- 315 - Challenge Detect Darren
- 316 - Challenge Review Detect Darren
- 317 - Hide Game Asset Darren
- 318 - Challenge Change Camera Color to Red
- 319 - Challenge Review Change Camera Color to Red
- 320 - Challenge Freeze Camera
- 321 - Challenge Review Freeze Camera
- 30 - Sleeping Guard Interaction
- 322 - Introduction
- 323 - Challenge Activate Sleeping Guard Cutscene
- 324 - Challenge Review Activate Sleeping Guard Cutscene
- 325 - Hide Game Assets During Cutscene
- 326 - Camera Fade to Black Fix
- 327 - Camera Position Fix
- 328 - Fix Navmesh Movement
- 31 - Game Manager
- 329 - Introduction
- 330 - Creating the Game Manager
- 331 - Challenge Win Cutscene Activation
- 332 - Challenge Review Win Cutscene Activation
- 333 - Fixing Win Cutscene Activation
- 334 - Challenge Audio Manager Setup
- 335 - Challenge Review Audio Manager Setup
- 336 - Audio Manager Functionality
- 337 - Ambient Music
- 338 - Discovery Stinger
- 339 - Intro Cutscene Music Fix
- 340 - Intro Cutscene Cleanup
- 341 - Intro Cutscene Main Camera Fix
- 342 - Skip Intro Cutscene
- 32 - Main Menu
- 343 - Introduction
- 344 - Challenge UI Manager
- 345 - Challenge Review UI Manager
- 346 - Cutscene Menu Functionality
- 347 - Main Menu Setup
- 348 - Animate Main Menu
- 349 - Background Music
- 350 - Challenge Menu Functionality
- 351 - Challenge Review Menu Functionality
- 352 - Loading Screen Setup
- 353 - Challenge Loading Bar
- 354 - Challenge Review Loading Bar
- 33 - The Great Fleece Recap & Review
- 355 - Introduction
- 356 - Conclusion
- 34 - The Ultimate Guide to 2D Mobile Game Development with Unity
- 357 - Unity & Mobile Game Development
- 35 - Dungeon Escape
- 358 - Introduction
- 359 - Unity 2018X
- 360 - New Unity Project
- 361 - Import Dummy Assets
- 36 - Building the Environment
- 362 - Introduction
- 363 - Getting Started with TileMap
- 364 - Painting the Ground
- 365 - Cavern Palette
- 366 - Challenge Vegetation Palette
- 367 - Challenge Review Vegetation Palette
- 368 - Creating Midground Cavern
- 369 - Creating Farground Caverns
- 370 - Painting Foreground Items
- 371 - TileMap 2D Extras Download
- 372 - Creating Animated Tile Sets
- 373 - Painting Waterfalls
- 374 - Prefab Brushes
- 375 - TileMap Colliders
- 376 - TileMap 2D Review & Continuation
- 37 - Player Setup
- 377 - Introduction
- 378 - Import Course Assets into Unity
- 379 - Asset Overview
- 380 - Android Ready
- 381 - Perspective Parallax
- 382 - Player Setup Part 1
- 383 - Player Setup Part 2
- 384 - Challenge Player Movement
- 385 - Challenge Review Player Movement
- 386 - Challenge Player Jumping
- 387 - Challenge Review Player Jumping Part 1
- 388 - Challenge Review Player Jumping Part 2
- 389 - Player Jump Optimized
- 390 - Challenge Player Speed
- 391 - Challenge Review Player Speed
- 392 - Player Idle Animation
- 393 - Player Run Animation Setup
- 394 - Challenge Player Run Animation
- 395 - Challenge Review Player Run Animation
- 396 - Challenge Flip Sprite
- 397 - Challenge Review Flip Sprite
- 398 - Jump Animation Setup
- 399 - Challenge Jump Animation
- 400 - Challenge Review Jump Animation
- 401 - Run Jump Transition
- 402 - Fix Jump Animation
- 403 - Fix Player Sprite
- 404 - Attack Animation Setup
- 405 - Challenge Attack Animation
- 406 - Challenge Review Attack Animation
- 407 - Challenge Running Attack Animation
- 408 - Challenge Review Running Attack Animation
- 409 - Sword Arc Animation Setup
- 410 - Challenge Sword Arc Animation
- 411 - Challenge Review Sword Arc Animation
- 412 - Attack Animation Cleanup
- 413 - Challenge Sword Arc Flip
- 414 - Challenge Review Sword Arc Flip
- 415 - Cinemamachine via Unity Packet Manager
- 416 - Camera Follow
- 417 - Player Cleanup
- 38 - Enemy AI
- 418 - Introduction
- 419 - Moss Giant Setup with Idle Animation
- 420 - Moss Giant Walking Animation Setup
- 421 - Enemy Design Brief
- 422 - Enemy Design Discussion
- 423 - Enemy Class Inheritance
- 424 - Enemy Abstract Class
- 425 - Moss Giant AI Setup
- 426 - Challenge Moss Giant Movement
- 427 - Challenge Review Moss Giant Movement
- 428 - Challenge Prevent Moving During Idle Animation
- 429 - Challenge Review Prevent Moving During Idle Animation
- 430 - Challenge Idle When Target Reached
- 431 - Challenge Review Idle When Target Reached
- 432 - Challenge Moss Giant Flip
- 433 - Challenge Review Moss Giant Flip
- 434 - Spider Setup
- 435 - Spider Animation Setup
- 436 - Spider Animation Tree Setup
- 437 - Spider Waypoint Setup
- 438 - Challenge Spider AI
- 439 - Challenge Review Spider AI
- 440 - Enemy Class Shared Behaviour
- 441 - Skeleton Setup
- 442 - Skeleton Animation Setup
- 443 - Skeleton AI
- 39 - Attack System
- 444 - Introduction
- 445 - Player Attack Hitbox Setup
- 446 - Player Attack Script
- 447 - Sword Layer
- 448 - Player Attack Enemy Setup
- 449 - Enemy Hit Animation Setup
- 450 - IDamageable Interface
- 451 - Skeleton Damage
- 452 - Challenge Skeleton Damage Implementation
- 453 - Challenge Review Skeleton Damage Implementation
- 454 - Challenge Skeleton Damage Cooldown
- 455 - Challenge Review Skeleton Damage Cooldown
- 456 - Skeleton Hit Animation
- 457 - Skeleton Freeze After Hit
- 458 - Skeleton InCombat Mode
- 459 - Challenge Skeleton Resume Walk
- 460 - Challenge Review Skeleton Resume Walk
- 461 - Skeleton Attack Setup
- 462 - Challenge Skeleton Face Player
- 463 - Challenge Review Skeleton Face Player
- 464 - Skeleton Hitbox Setup
- 465 - Skeleton Hitbox Layer
- 466 - Skeleton Attack Complete
- 467 - Moss Giant Attack Animation Setup
- 468 - Moss Giant Animator Setup
- 469 - Moss Giant Attack Complete
- 470 - Merge Shared Enemy Code
- 471 - Moss Giant Hitbox
- 472 - Spider Attack Setup
- 473 - Spider Animation Event
- 474 - Challenge Spider Attack Complete
- 475 - Challenge Review Spider Attack Complete
- 476 - Spider Attack Cleanup
- 477 - Death Animations Setup
- 478 - Death Animations Complete
- 40 - Loot System
- 479 - Challenge Diamond Behaviour
- 480 - Challenge Review Diamond Behaviour
- 481 - Challenge Loot System
- 482 - Challenge Review Loot System
- 483 - Loot System Fix
- 484 - Shop Setup
- 485 - Shop UI
- 486 - Challenge Enable Shop
- 487 - Challenge Review Enable Shop
- 488 - UI Manager
- 489 - OnClick Shop Events
- 490 - Visual Selection Shop System
- 491 - Challenge Buy Items from Shop
- 492 - Challenge Review But Items From Shop
- 493 - Game Manager
- 494 - Paint Gems to Collect
- 495 - HUD Creation
- 496 - Collect Gems
- 497 - Challenge Player Health System
- 498 - Challenge Review Player Health System
- 499 - Preparing Android Play
- 500 - Cross Platform Input Setup
- 501 - Android Mobile Touch Complete
- 502 - Testing in Editor
- 41 - Unity Ads
- 503 - Introduction to Unity Ads
- 504 - Click Here for 100G
- 505 - Enable Unity Ads
- 506 - Rewarded Video Ad Setup
- 507 - Debugging with Android Studio
- 508 - Challenge Reward 100 Gems
- 509 - Challenge Review Reward 100 Gems
- 510 - Unity Dashboard
- 42 - Main Menu
- 511 - Introduction
- 512 - Main Menu Setup
- 513 - Challenge Main Menu Functionality
- 514 - Challenge Review Main Menu Functionality
- 515 - Testing
- 43 - Publish to Google Play Store
- 516 - Introduction
- 517 - Register Developer Account
- 518 - Create a Keystore File
- 519 - Publish to the Google Play Store
- 44 - Dungeon Escape Recap & Review
- 520 - Introduction
- 521 - Conclusion