Houdini粒子系统核心技术训练视频教程
- 1. Getting Familiar With Popnet
- 1. trailer
- 2. your first journey to popnet
- 3. Using VOP and gravity for popnet
- 4. understanding pop source & pop force setting
- 5. bursting the particles along direction part 1
- 6. bursting the particles along direction part 2
- 7. size of the particle over life
- 8. transparency over life
- 9. creating basic snow effect part 1
- 10. 9 creating basic snow effect part 2
- 11. creating basic snow effect part 3
- 12. inherit incoming attribute from sop level
- 13. physical properties and collision part 1
- 14. physical properties and collision part 2
- 15. physical properties and collision part 3
- 2. Working With Forces In Dopnet
- 1. gravity vs pop force
- 2. pop wind
- 3. Pop axis force
- 4. pop curve force
- 5. pop attract
- 6. pop fan
- 7. pop drag spin
- 8. simple popnet project
- 9. different between velocity and force
- 10. output attribute from DOP
- 11. color based on normal age
- 12. pop group
- 13. pop group based on age
- 14. pop torque
- 3. Getting Familiar with Dopnet by building Essential Projects
- 1. particle dissolve part 1
- 2. particle dissolve part 2
- 3. particle dissolve part 3
- 4. water fountain project part 1
- 5. water fountain project part 2
- 6. rain fall part 1
- 7. rain fall part 2
- 8. particle attached to animated body
- 9. dynamically inherting the chaing points from sop level of group
- 10. pop stream
- 11. simple fireworks projects part 1
- 12. simple fireworks projects part 2
- 13. simple fireworks projects part 3
- 14. simple fireworks projects part 4
- 15. simple fireworks projects part 5
- 16. simple fireworks projects part 6
- 17. simple fireworks projects part 7
- 18. simple fireworks projects part 8
- 19. basic of dr strange portal effect
- 4. Gettin Deeper
- 1. particle collision
- 2. creating ember of particle trail
- 3. emit rbds from particle
- 4. pscale and motion blur
- 5. root growing effect
- 6. sand flown away by wind
- 7. custom velocity field
- 8. water droplets falling down from bottle
- 9. applying material to particle
- 10. flow particle to surface of geometry
- 11. dispersion effects
- 12. dust particle
- 13. bubble raising
- 14. hit collision part 1
- 15. hit collision part 2
- 16. emit sparks
- 17. basic particle explosion on ground surface
- 18. rainfall and wetmap part 1
- 19. rainfall and wetmap part 2
- 20. rainfall and wetmap part 3
- 5. POP grain
- 1. concept with pop grain part 1
- 2. concept with pop grain part 2
- 3. fill glass with pop grain
- 4. getting deeper into pop grain
- 5. important grain project
- 6. creating snow and wersand with pop grain
- 7. fixing the problem
- 8. crag hit wet sand
- 6. Pop Fluid
- 1. pop fluid
- 7. Misc (Bonus lesson)
- 1. attribute transfer
- 2. solver node
- 3. displace with color
- 4. displace and solver
- 5. partcle - solver - attribute transfer
- 6. velocity and deformation based on color