Blender从零开始全面学习指南视频教程
- 1. 界面和基本命令
- 1. Introduction
- 2. Basic requirements and download
- 3. Quick Setup and Splash Screen
- 4. Understanding the areas
- 5. Editors
- 6. Navigating the 3D Environment
- 7. Frame objects and orbit around selection
- 8. Selecting objects
- 9. Moving, rotating and scaling objects
- 10. Clear and apply
- 11. Creating and deleting objects
- 12. Duplicating objects
- 13. Repeat last
- 14. Viewport shading options
- 15. Viewport overlays menu
- 16. Exercise - Transforming with manipulators
- 17. Exercise - Transforming with shortcuts
- 18. Exercise - Transforming with numerical values
- 19. Startup File
- 20. Outliner, collections and visibility
- 21. Modifiers
- 22. Using Addons
- 23. Undo and Undo History
- 24. Quick favorites menu
- 2. 多边形建模
- 1. Modeling - Introduction and selection
- 2. Workspaces and Multi Object Editing
- 3. Inserting new edges in the model
- 4. Deleting parts of the geometry
- 5. Joining and separating geometries
- 6. Extrude and Inset
- 7. Exercise - Modeling a wardrobe.
- 8. Edge, bridge and fill
- 9. Spin Tool
- 10. Exercise - Modeling a Mug
- 11. Smooth Shading, Auto Smooth and Sharp
- 12. Form adjustment tools
- 13. Edge and vertex extrusion and Polybuild
- 14. Separating and Merging Vertices
- 15. Visibility
- 16. Applying the scale
- 17. Proportional editing
- 18. Removing overlapping vertices
- 19. Removing loose edges
- 20. Removing interior faces
- 21. Modeling the body of a helicopter
- 22. Modeling the other parts of the helicopter
- 3. 细分
- 1. Subdivision of surfaces - Introduction
- 2. Crease
- 3. Control Edges
- 4. Avoiding imperfections on the surface
- 5. Adjusting the subdivision of the helicopter
- 4. 渲染
- 1. What is render
- 2. Cameras and render
- 3. Creating and activating cameras
- 4. EEVEE and Cycles overview
- 5. Lights
- 6. Materials
- 7. Textures
- 8. PBR Textures
- 9. Multiple materials
- 10. Environment Images - HDRI
- 11. Environment Image with no background
- 12. EEVEE basic settings
- 13. Cycles basic settings
- 14. Render output
- 15. Setting up the materials of the helicopter
- 5. 数据块
- 1. Introduction to Data Blocks
- 2. Shared data blocks and single users
- 3. Garbage collection and fake users
- 4. Make links
- 5. Data Blocks - External Data
- 6. UV 贴图
- 1. Understanding UV Mapping
- 2. Introduction to Unwrap
- 4. UV Editing Tools - Part 1
- 5. UV Editing Tools - Part 2
- 6. Smart UV Project
- 7. UV mapping the helicopter
- 7. 纹理绘制
- 1. Creating images for painting
- 2. Saving the images
- 3. Brush Controls
- 4. Stroke panel
- 5. Falloff panel
- 6. Using textures in the brush
- 7. Texture mask
- 8. Texture paint mode tools
- 9. Mask Tool
- 10. Face selection masking mode
- 11. Paint Bleed
- 12. Painting the base color of the helicopter
- 13. Painting the roughness map of the helicopter
- 8. 捕捉、原点和父代
- 1. Pivot center for rotatingscaling
- 2. Snap Menu
- 3. Snap during transform
- 4. Repositioning the origin of the object - Basics
- 5. Repositioning the origin of the object - Advanced
- 6. Transform orientation
- 7. Parenting objects
- 8. Configuring the origins and the parenting of the helicopter
- 9. 动画简介
- 1. Introduction to animation
- 2. Creating Keyframes
- 3. Automatic Keyframe Insertion
- 4. Animation exercise
- 5. Animating the helicopter
- 6. Animating the camera of the helicopter
- 7. Rendering the helicopter with Cycles
- 10. 机器人项目--建模和材料
- 1. Preparing the references
- 2. Modeling the head
- 3. Modeling the torso
- 4. Modeling the hip
- 5. Modeling the arm
- 6. Modeling the hand
- 7. Modeling the leg
- 8. Modeling the foot
- 9. Mirroring the objects
- 10. Creating the materials
- 11. 机器人项目--装配绑定
- 1. What is Rigging
- 2. Introduction to Rigify
- 3. Checklist for the Rig Creation
- 4. Adjusting the Pose for the Rig
- 5. Creating the Metarig
- 6. Adjusting the Metarig Proportions - Part 1
- 7. Adjusting the Metarig Proportions - Part 2
- 8. Adjusting the Bone Rolls
- 9. Parenting the Robot Parts to the Rig
- 10. Using the Rigify Controls
- 12. 机器人项目--动画与渲染
- 1. Walk Cycle - Contact Poses
- 2. Walk Cycle - Passing Poses
- 3. Walk Cycle - Up and Down Poses
- 4. Rendering the scene