Unity 3D四子棋游戏完整实例制作流程视频教程
- 1 - 简介
- 1 - Introduction
- 2 - Unity Setup Navigation
- 3 - Importing 3D Models
- 2 - 玩家VS玩家
- 4 - Playfield Setup
- 5 - The Start Point
- 6 - The Playfield Script
- 7 - Drop Coin Function
- 8 - Debug Board
- 9 - Understanding the Board
- 10 - The GameManager
- 11 - Click the Column
- 12 - Dropping Coins 1
- 13 - Dropping Coins 2
- 14 - Dropping Coins 3
- 15 - Switching Players
- 16 - Horizontal Win Check
- 17 - Coding Horizontal Win
- 18 - Vertical Win Check
- 19 - Coding Vertical Win
- 20 - Diagonal Win Check
- 21 - Coding Diagonal Win
- 22 - Win Condition
- 23 - Playfield Design
- 24 - Info Box
- 25 - Coding Info Box
- 3 - 玩家VS人工智能
- 26 - Explaining Advance AI
- 27 - AI Move Class
- 28 - Get Valid Moves
- 29 - Best Move Function 1
- 30 - Best Move Function 2
- 31 - Minimax 1
- 32 - Minimax 2
- 33 - Best Move Function 3
- 34 - Board Evaluation
- 35 - Horizontal Evaluation 1
- 36 - Horizontal Evaluation 2
- 37 - Horizontal Evaluation 3
- 38 - Vertical Evaluation
- 39 - Diagonal Evaluation
- 40 - Alpha Beta Pruning
- 41 - Bug Fix Best Move
- 42 - Create Highlight Circles
- 43 - Coding Highlight Circles
- 4 - 菜单场景
- 44 - Creating Menu Scene 1
- 45 - Creating Menu Scene 2
- 46 - Animating Menu Buttons
- 47 - Element Animations
- 48 - Difficulty Menu
- 49 - Selected Button Order
- 50 - Button Functions
- 5 - 最后的修饰
- 51 - Set Difficulty
- 52 - Game Over Panel
- 53 - Win Circles Hierarchy
- 6 - 总结
- 54 - Conclusion