Blender爆炸破坏物理模拟特效制作视频教程
- 1. Setting Up Rigid Bodies
- 1. Course Intro
- 2. Quick Interface Reminders & Key Info on Simulations
- 3. First Look at Rigid Bodies
- 4. Setting up Multiple Objects as Rigid Bodies
- 5. A Look at Rigid Body Forces
- 6. Animating and Directing Physics
- 7. Rigid Body Collision Shapes
- 8. Using Animated Characters in Rigid Body Simulations
- 9. A Look at Rigid Body Constraints
- 10. Looking at Fracturing and Breaking Objects
- 2. How To Destroy A Building
- 1. Course Intro
- 2. Modeling a Destroyable Building part 1
- 3. Modeling a Destroyable Building part 2
- 4. Adding Materials to the Building
- 5. Fracturing a Building
- 6. Adding Windows to the Building
- 7. Adding a Ground Floor And Roof
- 8. Adding Rigid Body Constraints to the Building
- 9. Timing And Directing a Building Destruction
- 10. Baking the Simulation to Keyframes
- 11. Adding Extra Particles to the Simulation
- 12. Adding Physics to Windows
- 13. Shuttering Window Glasses
- 14. Adding Smoke and Dust
- 15. Adding a Second Layer of Dust
- 3. Making A Fighter Jet VFX Shot
- 1. Fighter Jets Intro
- 2. Importing And Animating A Fighter Jet
- 3. Creating an Ocean And Environment
- 4. Creating a Fighter Jet Chase Animation
- 5. Adding Detail to the Fighter Jet Chase Animation
- 6. Adding Secondary Wave Displacement
- 7. Adding Water Splashes
- 8. Creating Materials for the Water Splashes
- 4. Shooting a Car with a Missile
- 1. Shooting a Car with a Missile - Intro
- 2. Preparing the Project
- 3. Adding Physics and Constraints to the Car
- 4. Making the Car Move Forward With Physics
- 5. Adding An Explosion Force to the Simulation
- 6. Breaking the Car Apart
- 7. Looking At Collision Layers
- 8. Adding deformation to the Car Body
- 9. Adding Shattered Glass
- 10. Adding a Missile Projectile
- 11. Adding Smoke And Fire
- 12. Creating A detailed Smoke And Fire Shader
- 13. Course Finish