Maya视觉特效VFX全面核心技术视频教程
- 1. Maya 快速入门
- 1. Introduction
- 2. Quick Tour
- 4. Component Mode
- 5. Parenting Objects
- 7. Smoothing Objects in Maya
- 8. Start Modeling a cup
- 9. Finish Modeling the cup
- 10. Your first Animation in Maya
- 11. Quick Look at materials inside Maya
- 12. Modeling a Pen
- 2. 建模
- 2. Importing the images planes
- 3. Modeling the body
- 4. Creating the wood pieces
- 5. Modeling the seal handles
- 6. Modeling the seal
- 7. Modeling the Paddles
- 3. Arnold阿诺德
- 2. Render viewer
- 3. Samples
- 4. Ray depth
- 5. Gobo Effect
- 6. Displacement
- 7. Mixing Shaders
- 8. ai Toon Shader
- 9. Depth of Field
- 4. 景观
- 1. Intro to landscape section
- 3. Creating the ground and setup the Camera
- 4. Creating the Xgen description
- 5. Adding the environment light
- 6. Shading the grass part1
- 7. Shading the grass part2
- 8. Creating the plants and finish the scene
- 5. 流体
- 1. Introduction to Fluids
- 3. Cigarette smoke
- 4. 3D Container
- 5. Density Attributes
- 6. Emitter types
- 7. Turbulence and speed attributes
- 8. Emit From Texture
- 9. Homework
- 10. Rocket Smoke
- 11. Wheel Burnout Effect
- 12. Torch Fire
- 13. Emit fluid from particles
- 14. Helicopter Landing Effect
- 6. 刚体
- 2. Creating rigid bodies
- 3. Nail Constraint
- 4. Pin and Spring constraint
- 5. Hinge Constraint
- 7. 场与求解器
- 2. Air Field
- 3. Drag Field
- 4. Newton and Radial Fields
- 5. Turbulence and Curve Fields
- 8. Maya粒子介绍
- 2. Emitters
- 4. Emitting from Object (Curve)
- 5. Emitting from Object (Surface)
- 7. Soft Bodies
- 8. Rain Effect
- 9. Fill a Text with Particles.
- 10. Water effect
- 11. Dry sand
- 12. Collision Layers
- 9. 表达式
- 2. Expression Editor
- 3. Attributes
- 4. Kill the particles based on their position.
- 5. Coloring the particles based on the geometry index
- 6. Killing the particles when they exit Force volume
- 7. collision Self Component Id
- 10. nCloth
- 2. Creating simple cloth simulation
- 3. Flag Simulation
- 4. Pillow
- 5. Simple Cloth simulation on animated Character
- 6. Skirt and Tanktop simulation
- 11. Bifrost
- 1. Intro to Bifrost section
- 3. Filling a cup with water
- 4. Cache the liquid and the mesh on Disk
- 5. Shading and Rendering the scene
- 6. Color Channel Remap
- 7. Killing particles based on attributes
- 8. Turning off the emitter gradually
- 9. Viscosity simulation
- 10. Viscosity caching,shading and rendering