Unity逼真自然风景地形程序化生成视频教程
- 01 - 简介
- 002 Join the H3D Student Community
- 004 Welcome
- 02 - 2024 Unity 地形对象
- 001 Getting Started Setting up Unity for Terrain Generation
- 002 Manually Adding Texture Layers
- 004 A Word about Brushes
- 005 Adding Trees to a Terrain
- 006 Adding Details to a Terrain
- 007 Design Principles for Terrain Aesthetics
- 008 Important Terrain Settings
- 009 Getting Ready to Create a Custom Editor
- 010 Generating Random Heights Part 1
- 011 Generating Random Heights Part 2
- 012 Loading Height Map Data from an Image
- 013 Test Your Knowledge Height Setting
- 014 Want to Refactor
- 03 - 2024 噪声
- 001 Noise Theory
- 002 Implementing Simple Perlin Noise
- 003 Brownian Motion
- 004 A Quick Note about the GUITable Code
- 005 Multiple Perlin Noise
- 006 Test Your Knowledge Ridge Noise
- 04 - 2024 沃罗诺网格划分
- 001 What is Voronoi Tessellation
- 002 Creating Mountain Peaks
- 003 Modifying Mountain Slopes
- 004 Multiple Random Peaks
- 005 Adding a Choice of Function Types
- 006 Test Your Knowledge Voronoi & Perlin
- 05 - 2024 中点位移
- 001 Introduction to Midpoint Displacement
- 002 The Diamond Step
- 003 The Square Step Method
- 004 Smoothing Part 1
- 005 Smoothing Part 2
- 06 - 2024 纹理
- 001 Splatmaps
- 002 Coding for Terrain Layers
- 003 Specifying Texture Heights
- 004 Overlapping with Noise
- 005 Blending Texture Overlaps
- 006 Controlling Tile Size
- 007 Adding Normal Maps to Terrain Layers
- 008 Running out of Room in the Inspector Editor
- 009 Texturing on a Steep Terrain
- 010 Test Your Knowledge Texturing
- 07 - 2024 植被
- 001 Working with Tree Prototypes Part 1
- 002 Working with Tree Prototypes Part 2
- 003 Working with Layers
- 004 Setting Tree Heights
- 005 Test Your Knowledge Vegetation
- 08 - 2024 细节
- 001 Adding Details
- 002 Setting Heights and Slopes for Detail Positions
- 003 Terrain Detail Setting Specifics
- 004 Working with Detail Properties
- 09 - 2024 自然曝光
- 001 Adding Water
- 002 Adding Water Via the Terrain Editor
- 003 Erosion
- 004 Rain
- 005 Thermal
- 006 Tidal
- 007 River
- 008 Wind
- 009 Wind Direction
- 010 Test Your Knowledge Canyon Challenge
- 10 - 2024 大自然
- 001 Fog
- 002 A Word About Clouds
- 003 Making Your Own Clouds Part 1
- 004 Making Your Own Clouds Part 2
- 005 Cloud Management
- 006 Cloud Painting
- 007 Cloud Shadows
- 008 Cloud Challenge
- 009 Producing Rain Particles Part 1
- 010 Producing Rain Particles Part 2
- 011 Producing Rain Particles Part 3
- 11 - 2024 最后修饰和后期制作技巧
- 001 Working with Multiple Terrains
- 002 Adding Perlin Heights to Multiple Terrains
- 12 - 讲师的最后忠告
- 001 Final Words
- 002 Where to Now
- 13 - Unity 地形对象
- 002 Behind the Scenes of a Terrain Object
- 003 Manual Terrain Creation Part 1
- 004 Manual Terrain Creation Part 2
- 005 Design Principles for Terrain Aesthetics
- 007 Getting Ready to Create a Custom Editor
- 009 Generating Random Heights Part 1
- 010 Generating Random Heights Part 2
- 011 Loading Height Map Data from an Image
- 14 - 佩林噪声
- 001 Noise Theory (1)
- 002 Implementing Simple Perlin Noise (1)
- 003 Brownian Motion (1)
- 004 A Quick Note About GUITable Code
- 005 Multiple Perlin Noise (1)
- 15 - Voronoi 细分
- 001 What is Voronoi Tessellation (1)
- 002 Creating Mountain Peaks (1)
- 003 Modifying Mountain Slopes (1)
- 004 Multiple Random Peaks (1)
- 005 Adding a Choice of Function Types (1)
- 16 - 中点位移
- 001 Introduction to MPD
- 002 The Diamond Step (1)
- 003 The Square Step
- 004 Smoothing Part 1 (1)
- 005 Smoothing Part 2 (1)
- 17 - 纹理
- 002 Splatmaps
- 003 Specifying Texture Heights (1)
- 004 Blending Texture Overlaps
- 005 Running out of Room in the Inspector Editor
- 006 Texturing on Steep Terrain
- 007 Creating a Procedural Texture
- 008 Making a Seamless Texture
- 009 Saving a Texture into the Assets Folder
- 010 Modifying Global Pixel Values
- 012 Displaying Heightmap Challenge
- 18 - 植被
- 001 Working with Tree Prototypes Part 1 (1)
- 002 Working with Tree Prototypes Part 2 (1)
- 003 Working With Layers (1)
- 004 Setting Tree Heights (1)
- 005 Setting Tree Properties
- 19 - 细节
- 001 Adding Detail
- 002 Detail Settings
- 003 Advanced Detail Settings
- 20 - 水
- 001 Adding Water (1)
- 002 Shoreline Creation Part 1
- 003 Shoreline Creation Part 2
- 21 - 自然曝光
- 001 Erosion
- 003 Thermal
- 004 Tidal
- 005 River
- 006 Wind
- 007 Wind Direction
- 008 Canyon Challenge
- 22 - 大自然
- 001 Fog (1)
- 002 Clouds Part 1
- 003 Clouds Part 2
- 004 Cloud Management
- 005 Cloud Painting
- 006 Using Clouds
- 007 Cloud Shadows (1)
- 008 Sky Domes
- 009 Particles for Weather Effects Part 1
- 010 Particles for Weather Effects Part 1 - Continued
- 011 Particles for Weather Effects Part 2
- 23 - 最后修饰
- 002 Advanced Render Settings