UE5虚幻引擎模块化动态库存系统制作视频教程
- 1. Introduction
- 1. Project Set Up
- 2. Importing The Assets
- 2. Item Interaction
- 1. Creating An Outline Material
- 2. Making The Outline Appear When We Are Close To An Object
- 3. Creating A Press E To Interact Widget
- 4. Creating An Inventory Component
- 5. Creating An Interaction Interface
- 3. Money System
- 1. Creating A Money Pick Up
- 2. Creating The Inventory Widget
- 3. Creating The Money Widget
- 4. Updating The Inventory When We Collect More Money
- 4. Creating Items In Our Inventory
- 1. Creating An Icon Generator
- 2. Creating A Data Table For Our Items
- 3. Creating Items Dynamically
- 4. Creating Enums For Our Two Types Of Items
- 5. Creating An Item Slot Widget
- 6. Designing Our Inventory Widget
- 7. Widget Switcher
- 8. Highlighting Items In Our Inventory
- 9. Creating Dynamic Inventory Slots
- 5. Adding Items To The Inventory
- 1. Adding Armor & Equipment To Our Inventory
- 2. Displaying The Quantity Of Item In Our Inventory
- 3. Adding Consumable Items To Our Inventory
- 4. Letting The Player Know When The Inventory Is Full
- 6. Creating A Drag and Drop System
- 1. Creating A Drag System In Our Inventory
- 2. Removing An Item Once We Drop It
- 3. Dropping Items In Our Inventory
- 4. Dragging And Dropping Consumable Items
- 7. Armour & Equipment System
- 1. Creating Armour Items
- 2. Attaching Armour & Equipment To The Player Character
- 3. Switching The Armour & Equipment
- 4. Creating The Equipment Slot
- 5. Equpping Items From The Inventory
- 6. Moving An Item From The Inventory To The Equipment Slot
- 7. Swapping Items From The Inventory To The Equipment Slots
- 8. Dragging And Dropping Items From The Inventory To The Equipment Slot
- 9. Dragging And Dropping Items From The Equipment Slot To The Inventory
- 10. Functions
- 11. Creating The Shield Equipment Slot
- 12. Creating The Helment Equipment Slot
- 13. Fixing A Switching Equipment Slot Issue
- 14. Adding Conditions For The Equipment Slot
- 15. Updating The Player When The Equipment Slot Has Armour & Equipment
- 16. Updating Equipment Slot Hover Color
- 17. Displaying A 3D Mesh Of The Player Character In Our Widget
- 8. Consuambles
- 1. Creating A Consumable Slot
- 2. Dragging And Dropping The Consumable Slot
- 3. Automatically Switching To The Correct Inventory Tab
- 9. Dropping Items
- 1. Creating The Drop Widget
- 2. Dropping Items From The Inventory
- 3. Dropping Items From The Equipment Slot
- 10. Tooltip
- 1. Creating A ToolTip System
- 11. Creating A Chest System
- 1. Importing The Chest Model
- 2. Creating An Animation For The Chest
- 3. Designing The Chest Widgets
- 4. Adding Items To The Chest
- 5. Collecting Items From The Chest
- 12. Weight System
- 1. Creating A Weight System
- 2. Updating The Inventory When We Collect Or Drop Items
- 3. Encumberment
- 13. Sorting Items In The Inventory By Categories
- 1. Sorting Items In Our Inventory By Weights
- 2. Sorting Empty Slots In The Inventory
- 3. Sorting Consumables In The Inventory By Weight
- 4. Sorting Items In The Inventory By Value
- 14. Save System
- 1. Saving The Items In Our Inventory To A Save File
- 2. Loading The Save Game File
- 3. Deleting The Save Game
- 15. Polishing
- 1. Making The Inventory Infinitely Long
- 2. Updating The Tool Tip
- 16. Bonus Lecture + What's Next
- 1. What's Next And Well Done!