Maya 2025全面核心技术训练视频教程
- 01 - 引言
- 01 - Create high-quality 3D models and animations with Maya
- 02 - Maya system requirements
- 03 - Make the most of the exercise files
- 04 - Configuring Maya
- 02 - 界面
- 01 - Overview of the Maya interface
- 02 - Working with files and Maya projects
- 03 - Navigation in Maya
- 04 - Configuring viewports
- 05 - Using the hotbox and marking menus
- 06 - Configuring workspaces
- 07 - Setting preferences
- 08 - Configuring plug-ins
- 03 - 选择和操作对象
- 01 - Selecting objects
- 02 - Using the Move tool
- 03 - Rotating and scaling
- 04 - Manipulating pivots
- 05 - Duplicating objects
- 06 - Understanding the Channel Box
- 07 - Working with the Attribute Editor
- 08 - Maintain accuracy with snapping
- 04 - 组织 Maya 场景
- 01 - Working with the Outliner
- 02 - Creating hierarchies
- 03 - Grouping objects
- 04 - Creating layers
- 05 - Hiding and showing objects
- 05 - 创建多边形模型
- 01 - Creating polygonal objects
- 02 - Selecting polygonal components
- 03 - Using the Modeling Toolkit
- 04 - Component tags
- 05 - Using brush tools to sculpt meshes
- 06 - 多边形网格建模
- 01 - Setting up a reference
- 02 - Modeling against a reference
- 03 - Using the Extrude tools
- 04 - Smart Extrude
- 05 - Working with edge loops
- 06 - Bevel tools
- 07 - Combine and Separate
- 08 - Object history
- 07 - 其他建模技术
- 01 - Object deformers
- 02 - Mirroring and merging components
- 03 - Smoothing surfaces
- 04 - Working with subdivision surfaces
- 05 - Boolean tools
- 08 - 使用曲线
- 01 - Creating curves
- 02 - Modifying curves
- 03 - Extruding along a path
- 09 - 创建材质
- 01 - Basics of Maya rendering
- 02 - Standard surface materials
- 03 - Opacity and refraction
- 04 - Creating and applying maps
- 05 - Using bitmaps as textures
- 06 - Working with the Hypershade window
- 07 - Use Substance materials
- 10 - 应用材质和纹理
- 01 - Apply multiple materials to objects
- 02 - UV mapping polygonal objects
- 03 - Understanding the UV Editor
- 04 - Fine-tuning UVs
- 11 - Arnold渲染
- 01 - Render settings
- 02 - Add and control light
- 03 - Arnold light types
- 04 - Image-based lightning and skydomes
- 05 - Using objects and lights
- 06 - Adding cameras
- 07 - Adding depth of field in Arnold
- 08 - Creating motion blur in Arnold
- 09 - Render view and final output
- 12 - 在 Maya 中制作动画
- 01 - Understanding the animation interface
- 02 - Animating objects using Set Key
- 03 - Modifying keys on the Timeline
- 04 - Modifying keys in the Graph Editor
- 05 - Using the Dope Sheet
- 06 - Creating animation cycles
- 07 - Animating objects along spline paths
- 08 - Visualizing animation
- 09 - Time slider bookmarks
- 10 - Draw on screen with Blue Pencil
- 13 - 使用外部数据
- 01 - Working with standard formats
- 02 - Setting up USD stages
- 03 - Creating variations in USD
- 14 - 结束语
- 下一步