Blender与UE5梦幻河流环境场景制作视频教程
- 1. Introduction
- 1. Introduction
- 2. Section 1 Blender Fundamentals and Project Setup
- 1. Lesson 1 - Mastering Blender Viewport Basics
- 2. Lesson 2 - [Resource Pack] Overview
- 3. Lesson 3 - Understanding Reference Guide Basics
- 4. Lesson 4 - Setting Up Your Environment in a New Blender Project
- 5. Lesson 5 - Generating Rocks with Blender Geometry Node Parameters
- 3. Section 2 Blender Geometry Nodes and Terrain Creation
- 1. Lesson 6 - Essential Blender Modeling Basics
- 2. Lesson 7 - Introduction to Sculpting and Remeshing in Blender
- 3. Lesson 8 - Sculpting Main Terrain Shapes in Blender
- 4. Lesson 9 - Adding and Optimizing Terrain Details in Blender
- 5. Lesson 10 - Deforming Rock Props to Fit Your Blender Scene
- 4. Section 3 Blender Shaders and UV Unwrapping
- 1. Lesson 11 - Blender Shader Basics Explained
- 2. Lesson 12 - Introduction to Terrain Shaders in Blender
- 3. Lesson 13 - UV Seams and Sharps Basics in Blender
- 4. Lesson 14 - UV Unwrapping Additional Techniques in Blender
- 5. Lesson 15 - Setting Up Terrain Brushes in Blender
- 5. Section 4 Advanced Blender Techniques for Terrain
- 1. Lesson 16 - Mastering Vertex Painting for Terrain in Blender
- 2. Lesson 17 - Generating Bridges with Blender Geometry Nodes
- 3. Lesson 18 - Adjusting Bridge Modifiers to Fit Terrain in Blender
- 4. Lesson 19 - Creating Bridge Railings in Blender
- 5. Lesson 20 - Applying Textures and Adjusting Bridge Shapes in Blender
- 6. Section 5 Optimizing Blender Projects and Scene Enhancement
- 1. Lesson 21 - Final Bridge Tweaks and Shader Corrections in Blender
- 2. Lesson 22 - Creating a Bay Area in Blender
- 3. Lesson 23 - Generating Plank Stairs in Blender
- 4. Lesson 24 - Applying Grass Meadow Geometry Nodes in Blender
- 5. Lesson 25 - Blender Optimization Basics
- 7. Section 6 Vegetation and Prop Modeling in Blender
- 1. Lesson 26 - Using Vine Geometry Nodes in Blender
- 2. Lesson 27 - Creating Trees with Blender Geometry Nodes
- 3. Lesson 28 - Fine-Tuning Tree Shapes for Environments in Blender
- 4. Lesson 29 - Generating Boat Shapes with Blender Geometry Nodes
- 5. Lesson 30 - Adding Stylized Boat Keels with Curve Modifiers in Blender
- 8. Section 7 Boat and Lantern Creation in Blender
- 1. Lesson 31 - Creating Boat Planks with Solidify Modifiers in Blender
- 2. Lesson 32 - Building Boat Frame Support in Blender
- 3. Lesson 33 - Constructing the Front of the Boat in Blender
- 4. Lesson 34 - Adding Structural Support to Boats in Blender
- 5. Lesson 35 - Decorating Boat Bases for Support in Blender
- 9. Section 8 Advanced Prop Modeling and Scene Management in Blender
- 1. Lesson 36 - Modeling a Boat Bench in Blender
- 2. Lesson 37 - Modeling Lantern Bases in Blender
- 3. Lesson 38 - Creating Frames for Stylized Lanterns in Blender
- 4. Lesson 39 - Finalizing Lantern Shapes with Lattice Deform in Blender
- 5. Lesson 40 - Crafting Lantern Metal Supports in Blender
- 10. Section 9 UV Techniques and Material Reuse in Blender
- 1. Lesson 41 - Creating Metal Chains in Blender
- 2. Lesson 42 - Cleaning Up Boats and Cutting Holes in Water in Blender
- 3. Lesson 43 - Straightening UVs in Blender
- 4. Lesson 44 - UV Unwrapping Boat Framework in Blender
- 5. Lesson 45 - Unwrapping Final Boat Pieces in Blender
- 11. Section 10 Advanced Material and Shader Techniques in Blender
- 1. Lesson 46 - Reusing Materials to Create Emission Shaders in Blender
- 2. Lesson 47 - Crafting Lamp Posts in Blender
- 3. Lesson 48 - Repurposing Lanterns in Blender
- 4. Lesson 49 - Modeling Wood Sign Holders in Blender
- 5. Lesson 50 - Applying Textures and Shaders to Lanterns in Blender
- 12. Section 11 Scene Optimization and Exporting in Blender
- 1. Lesson 51 - Blender Collections and Layers Basics
- 2. Lesson 52 - Optimizing Scenes and Preparing Fences in Blender
- 3. Lesson 53 - Baking Edge Wear Textures in Blender
- 4. Lesson 54 - Enhancing Baking Performance and Maps in Blender
- 5. Lesson 55 - Baking Post and Rock Textures in Blender
- 13. Section 12 Transitioning to UE5
- 1. Lesson 56 - Exporting Assets from Blender
- 2. Lesson 57 - UE5 User Interface Basics
- 3. Lesson 58 - Mastering the UE5 Viewport
- 4. Lesson 59 - Group Asset Import into UE5 Scenes
- 5. Lesson 60 - Fixing Mesh Errors in UE5
- 14. Section 13 UE5 Material and Texture Techniques
- 1. Lesson 61 - Understanding UE5 Material Basics
- 2. Lesson 62 - Applying Seamless Textures in UE5
- 3. Lesson 63 - Using Custom Masks with Seamless Textures Non-Destructively in UE5
- 4. Lesson 64 - Matching Texture Coloring in UE5
- 5. Lesson 65 - Breaking Up Asset Masks from Emission Sections in UE5
- 15. Section 14 Advanced Terrain and Foliage Techniques in UE5
- 1. Lesson 66 - Setting Up Material Attributes for Color Vertex Painted Terrain
- 2. Lesson 67 - Reconstructing Terrain Materials from Blender Shaders in UE5
- 3. Lesson 68 - Setting Up Foliage Shaders in UE5
- 4. Lesson 69 - Tree Setup and Opacity Mask Controls in UE5
- 5. Lesson 70 - Optimizing Tree Foliage and Runtime Performance in UE5
- 16. Section 15 Foliage and Light Management in UE5
- 1. Lesson 71 - Setting Up Foliage Parameters for Organic Meadow Grass in UE5
- 2. Lesson 72 - Painting Foliage in UE5
- 3. Lesson 73 - Working with Light Sources in UE5
- 4. Lesson 74 - Creating Water Materials in UE5
- 5. Lesson 75 - Crafting Waterfall Motion Material Shaders in UE5
- 17. Section 16 Advanced VFX and Material Techniques in UE5
- 1. Lesson 76 - Creating Niagara VFX for Water Splashes in UE5
- 2. Lesson 77 - Tweaking Niagara Particles and Creating Waterfall Mist in UE5
- 3. Lesson 78 - Setting Up Decals in UE5
- 4. Lesson 79 - Repurposing Quixel Rocks and Tweaking Terrain Vertex Colors in UE5
- 5. Lesson 80 - Readjusting Origin Points for Tree Placement in UE5
- 18. Section 17 Final Adjustments and Blueprints in UE5
- 1. Lesson 81 - Strategic Tree Placement in UE5
- 2. Lesson 82 - Creating Blueprints for Boat Motion in UE5
- 3. Lesson 83 - Mastering Post Processing in UE5
- 4. Lesson 84 - Creating Shadow Blockers and Capturing Images in UE5