Unity中NPC角色自适应AI智能技术视频教程
- 1 - Introduction
- 1 -Introduction
- 2 -Course Structure
- 2 - Behavior Designer Basics
- 1 -Introduction
- 2 -Behavior Designer Editor
- 3 -Selector Task
- 4 -Sequence Task
- 5 -Action Task
- 6 -Conditional Task
- 7 -Variables
- 8 -Referencing Task Nodes
- 3 - Playground and Hiding Spots
- 1 -Creating the Playground and the Hiding Spots
- 4 - NPC Set Up and Movement
- 1 -NPC Preparation
- 2 -NavMesh Movement
- 5 - Hiders - Hide and Checkmark
- 1 -Introduction
- 2 -Task Go To Start Position
- 3 -Task Find Hiding Spot and Hide
- 4 -Task Checkmark After Revealed
- 5 -Task Go To Waiting Position and Wait For The Rest of The Players
- 6 - Seeker Behavior
- 1 -Introduction
- 2 -Create Seeker Field of View
- 3 -Task Go To Base for Counting
- 4 -Task Look At Base and Count
- 5 -Task Search for a Hider
- 6 -Task Reveal and Checkmark Hider
- 7 -Task Restart Game Round
- 8 -Game Speed UI Set Up
- 9 -Chose New Seeker
- 7 - Hiders - Check Seeker Distance and Checkmark
- 1 -Introduction
- 2 -Task Check Seeker Distance
- 3 -Task Go Checkmark
- 8 - Adaptive AI - Experience Based Learning
- 1 -Introduction
- 2 -Creating a Database Scriptable Object
- 3 -Adding Seeker and Hider Adaptation Functionality
- 9 - UI and Statistics
- 1 -Introduction
- 2 -Creating the Stats Scriptable Object
- 3 -Adding Stats UI
- 10 - Agents Visual Randomization
- 1 -Introduction
- 2 -Create the Randomization Mechanics
- 3 -Male Randomizations
- 4 -Female Randomizations
- 11 - Final Words
- 1 -Where do I go from here