UE5复古2D俯视角RPG游戏制作视频教程
- 1 - Course Orientation
- 1 -Curriculum Overview
- 2 -Why make 2D Top Down Games with Unreal Engine
- 3 -What Version of Unreal Engine to use (UE5.4)
- 4 -Our Discord and how to ask for help
- 5 -Backing Up Your Projects
- 2 - Unreal Engine 5 Crash Course
- 1 -How to Install Unreal Engine 5
- 2 -How to create a new Project
- 3 -How to navigate the Editor
- 4 -Content Drawer and Blueprints
- 5 -How to make a simple Blueprint
- 6 -Adding functionality to our Blueprint
- 7 -Useful Keyboard Shortcuts and Tips
- 8 -How to debug your Games
- 3 - Paper 2D Basics
- 1 -What are Paper 2D and PaperZD
- 4 - Monster World Project
- 1 -Monster World Overview
- 2 -Setting Up the Project and Importing Assets
- 3 -Making a Tile Set and Tile Map
- 4 -Preparing the Character Sprites
- 5 -Best Project Settings for 2D Games
- 6 -Character Blueprint and Pixels Per Unit
- 7 -Setting up the Camera and Possessing the Character
- 8 -Enhanced Input and Character Movement
- 9 -Directional Character Animations from Scratch
- 10 -Adjusting the map and collisions
- 11 -Foreground and Background sorting
- 12 -Creating a simple message UI with custom fonts
- 13 -Making a pickup
- 14 -Showing the item message
- 15 -NPC Dialogue and Interfaces
- 16 -Wrapping up
- 5 - Dungeon Adventure Project
- 1 -Dungeon Adventure Overview
- 2 -Initial Setup and Asset Preparation
- 3 -Inheritance and Character Blueprints
- 4 -Multi Directional Animations
- 5 -Setting Up the Remaining Animations
- 6 -PaperZD Animation Blueprint Setup
- 7 -Improving Character Turning and Direction
- 8 -Making Simple Enemies
- 9 -Damaging the Player on Overlap
- 10 -Making a Health Component
- 11 -Stunned and Defeated State
- 12 -Sword Attack
- 13 -Implementing Knockback
- 14 -Making Attacks Feel Impactful
- 15 -Despawning Enemies
- 16 -Player Invincibility
- 17 -Health UI
- 18 -Making the Bow and Arrow
- 19 -Arrow Interactions
- 20 -Creating Pickups and Item Drops
- 21 -Finalizing the Camera and Map
- 22 -Making an Enemy and Pickup Spawner
- 23 -Making a Wave System
- 24 -Wave System UI Widget
- 25 -Adding Sound Effects
- 26 -Wrapping Up
- 6 - Hybrid RPG Project
- 1 -Hybrid RPG Project Overview
- 2 -Setting Up the Project and Importing Assets
- 3 -Preparing All Flipbook Animations
- 4 -Creating the Character Blueprints
- 5 -Enabling the Camera and Character Movement
- 6 -Handling Character Animations
- 7 -Setting Up a 3D Map for Sprite Characters
- 8 -Camera Improvements and Anti Aliasing
- 9 -Depth of Field and Post Processing
- 10 -NPC Interactions Interface
- 11 -Creating the Dialogue Icon
- 12 -Creating the Speech Bubble Widget
- 13 -Positioning the Dialogue WIdget
- 14 -Locking Characters While Speaking
- 15 -UI Transitions for Dialogue
- 16 -Revealing Dialogue Letter by Letter
- 17 -Dialogue System through Data Tables
- 18 -Improving NPC Interactions Further
- 19 -Navigation Meshes and Free Roaming NPCs
- 20 -Recruiting a Follower
- 21 -Adding Sound Effects
- 22 -Wrapping Up
- 7 - Extra Optional Lessons
- 1 -Extra Lesson Overview
- 2 -Pixel Art Textures for Map Assets
- 3 -Masking Out Foreground Objects
- 4 -Making Cutscenes With the Sequencer
- 5 -Adding Gamepad Support
- 6 -Retro Character Movement