C4D中Redshift渲染技术大师班视频教程
- 1 - Quickstart in Redshift
- 1 - Preparations
- 2 - Viewport IPR
- 3 - Quickstart Lights
- 4 - Quickstart Cameras
- 5 - Quickstart Rendering
- 6 - Progressive Passes vs Bucket Rendering
- 7 - Region Rendering
- 8 - Denoising
- 9 - Basic Mode Optimization
- 10 - Rendering with progressive Passes
- 11 - Basic Mode Motion Blur
- 12 - Realtime Rendering
- 13 - Completion and practice
- 2 - Materials
- 14 - Base and Reflection
- 15 - Transmission
- 16 - Sub Surface Scattering
- 17 - Sheen
- 18 - Thin Film
- 19 - Coat
- 20 - Emission
- 21 - Opacity
- 22 - Exercise Create Presets for Standard Material
- 3 - Material Nodes
- 23 - Material TAG
- 24 - Color Composite
- 25 - Color Layer
- 26 - Texture and Color Manipulation
- 27 - Bump and Normal Maps
- 28 - Displacement
- 29 - Overview of the Texture Nodes
- 30 - Mix Materials
- 31 - Create Materials with Textures
- 4 - Lights
- 32 - Lights in Redshift
- 33 - Light Parameters
- 34 - Physical Sun and Sky
- 35 - Details Parameters
- 36 - Caustics
- 5 - Cameras
- 37 - Cameras
- 38 - Color Correction and Lens Effects
- 39 - Camera Background Function
- 40 - Motion Blur
- 6 - Compositing
- 41 - Create Masks
- 42 - Cryptomattes
- 43 - Lightgroups and ACES in Photoshop
- 44 - Render 3D Models in an image
- 45 - Structure on an image by AOVs
- 46 - Create more AOVs and masks
- 47 - Complex structure of a beauty image with AOVs
- 48 - Depthpass rrcg.cn
- 49 - Ambient Occlusion
- 50 - Rendering masks with AOV Nodes
- 51 - World Position AOV
- 52 - Object Space Position AOV