Maya人物角色3D动画全面指南视频教程
- 1. 课程简介
- 1. Course Overview
- 2. Udemy Rating System Very Important Info!
- 3. Getting Started with Autodesk Maya
- 4. Character Rigs Unreal Art Rigging Tools Mannequin
- 2. Maya简介
- 1. Maya Interface
- 2. Setting Maya Preferences
- 3. Default Hotkeys and Camera Manipulation
- 4. Customizing Hotkeys
- 5. Referencing A.R.T. Tool Rigs
- 6. Image Plane Reference
- 7. Saving the Scene
- 8. Setting Keys
- 9. Intro to the Graph Editor
- 10. IK (Inverse Kinematics) FK (Forward Kinematics)
- 11. IKFK Settings and Options
- 3. 动画理论
- 1. 12 Principles of Animation
- 2. Line of Action
- 3. Straights Vs. Curves
- 4. Silhouette
- 5. Ease InFast In
- 6. Follow Through and Overlap
- 7. Secondary Action
- 8. Arcs
- 9. Contrast in Posing
- 10. Animation Offsetting
- 11. Pushing Poses
- 4. 弹跳球
- 1. Overview of the Bouncing Ball
- 1.1 CC Basketball Video Reference
- 2. Smaller Ball with Different WeightTiming
- 2.1 CC Tennis Ball Video Reference
- 3. Squash and Stretch
- 4. Creating Playblast
- 5. 摇摆
- 1. Intro to the Pendulum
- 1.1 CC Pendulum Video Reference
- 2. Animating the Swing
- 3. Animating Drag, Overlap, and Follow Through
- 4. Modifying Existing Animation to Forward Settle
- 5. Applying Concepts to the Human Body
- 6. 姿势与姿势重叠分解
- 1. Key Poses and Building Overlap in Pose
- 1.1 ArmRef
- 2. Fingers, Polish, and Additional Breakdowns
- 7. 静止动画
- 1. Overview of the Project
- 2. Saving Pose to Library
- 3. Importing Pose from Library
- 4. Lower Body Root Animation
- 4.1 Idle_A_Front
- 4.2 Idle_A_Side
- 5. Lower Body Hip Animation
- 6. Animating FootKnee Controllers
- 7. Upper Body Torso Animation
- 8. Animating the Shoulders
- 9. Right Arm Animation
- 10. Copying Animation to Left Arm
- 11. Neck and Head Animation
- 12. Right Hand Animation
- 13. Left Hand Animation
- 14. Animation Editor Curve Loops
- 15. Animation Export Process
- 8. 运行动画
- 1. Overview of the Project (1)
- 2. Lower Body Side View
- 2.1 Run_BackRef2
- 2.2 Run_FrontRef2
- 2.3 Run_SideRef
- 2.4 Run_SideRef2
- 3. Lower Body Copying and Pasting Second Leg
- 4. Lower Body Front View
- 5. Upper Body Torso Front View
- 6. Upper Body Torso Side View
- 7. Right Arm Animation
- 8. Right Arm Breakdowns
- 9. Left Arm Copy Paste Method
- 10. Neck and Head Counter Animation
- 11. Animation Polish Best Practices
- 12. Common Run Cycle Mistakes and How to Fix Them
- 13. Export Process
- 9. 行走动画
- 1. Lower Body Side View Contact Position
- 2. Lower Body Side View Down Position
- 3. Lower Body Side View Passing Position
- 4. Lower Body Side View Up Position
- 5. Lower Body Side View Copying Animation to Opposite Side
- 6. Lower Body Front View Translations
- 7. Lower Body Front View Hips
- 8. Lower Body Front View Knees
- 9. Upper Body Torso
- 10. Upper Body Shoulders and Arms
- 11. Upper Body Copying Animation to Opposite Arm
- 12. Upper Body Drag Follow Through
- 13. Upper Body Neck and Head
- 14. Upper Body Hand Animation
- 15. Upper Body Hand Animation Cleanup
- 16. Common Walk Cycle Mistakes and How to Fix Them
- 10. 跳跃动画
- 1. Overview of the Project (2)
- 2. Start PoseAnticipationJump
- 2.1 Zangief jump
- 3. Land Animation
- 4. Upper Body Posing
- 5. ShouldersArm Posing Part 1
- 6. ShouldersArm Posing Part 2
- 7. Neck and Head Animation
- 8. Animation Retiming
- 9. Animation Overshoot for Landing
- 10. Squash and Stretch Finger Animation
- 11. Export Animation Process
- 11. 动作捕捉入门
- 1. Importing Motion Data to Character
- 2. Working with Layers to Create Override Pose
- 3. Modifying Motion Capture Curve Basics
- 4. Animation Retargeting
- 5. UE5 Mannequins and UE4 Mannequins
- 6. How to Combine Animations in Timeline to Create a Single Animation File
- 12. 申请动画行业的工作
- 1. Creating a Great Animation Demo Reel
- 2. Best Practices for Job Hunting
- 3. Power of the Network
- 4. Studio Animation Art Tests
- 5. How God of War and other AAA studios utilize Autodesk Maya for Animation
- 13. 附加讲座
- 1. BONUS Maya & Unreal First Person Shooter Animation for Beginners