UE5高级库存系统核心技术训练视频教程
- 1 - Introduction
- 1 - Introduction
- 2 - Project Setup
- 2 - Structs Data Tables
- 3 - Creating The Structs
- 4 - Creating The Data Table
- 3 - Inventory Logic
- 5 - Creating The Inventory Component
- 6 - Creating The Data Component
- 7 - Implementing Data Component
- 8 - Implementing Inventory Component Part 1
- 9 - Implementing Inventory Component Part 2
- 10 - Player HUD
- 11 - Inventory Slot Widget Inventory Grid
- 12 - Implementing Events in Inventory Slot Grid Widgets
- 13 - Implementing OnInventoryUpdated Event
- 14 - Add To Inventory Part 1
- 15 - Add To Inventory Part 2
- 16 - Add To Inventory Part 3
- 17 - Inventory Component Continued
- 18 - Transfer Slots
- 4 - Items
- 19 - Getting Assets Items Blueprints
- 20 - Setting up the FPS character
- 21 - Padding Focusable Widgets
- 22 - Improved HUD Interaction
- 23 - Screenshot Camera
- 24 - Testing to pickup items
- 25 - Further improving the inventory
- 26 - Another inventory improvement
- 5 - Chest
- 27 - Chest Asset
- 28 - Designing The Chest Inventory Widget
- 29 - Chest Logic
- 30 - Showing the chest contents
- 6 - Improving Code Drag and Drop
- 31 - Drag Drop
- 32 - Changes Upgrades Part 1
- 33 - Changes Upgrades Part 2
- 34 - Changes Upgrades Part 3
- 35 - Testing the inventory system
- 7 - Third Person Character New UI Design
- 36 - Third Person Character
- 37 - Player Inventory Widget Logic
- 38 - Additional Character Logic
- 39 - Testing With The New Inventory Part 1
- 40 - Testing With The New Inventory Part 2
- 41 - The Action Bar Widget
- 42 - Spawning The ActionBar
- 43 - RTT Character Camera
- 8 - Base Class for Items
- 44 - Base Item Class
- 9 - Final Changes Fixes
- 45 - Before we start
- 46 - Final Changes Part 1
- 47 - Final Changes Part 2
- 48 - Final Changes Part 3
- 49 - Final Changes Part 4
- 50 - Final Changes Part 5
- 51 - Final Changes Part 6
- 10 - Whats next
- 52 - Final words