-
1 - Unity Tutorial #1 Player movement using Character Controller
-
1 -Introduction
-
2 -Doozy Gameplay Trailer - Sneak Preview
-
3 -Requirements
-
4 -Basic Definitions Character Controller, Virtual Camera and More
-
5 -Doozy Series_ Mod 1
-
5 -Download & Install Unity Hub, Unity Game Engine Editor, & Essential packages
-
6 -Unity Hub CreateOpen Unity Projects in Unity from here
-
7 -PROJECT START Let’s make a Game!
-
8 -Unity Orientation Guide for Beginners (With Shortcuts)
-
9 -About The Unity Game Engine (Key Concepts & Definitions)
-
10 -Install a Suitable Environment for Our First Scene This will be Our Game World
-
11 -Introducing Doozy, our Hero Player
-
12 -Prepare Textures & Materials & Put our Player Character into the Scene
-
13 -Project Checkpoint 1.10
-
14 -Basic Player Movement Script Reference (Compare your Script)
-
15 -Jump Ability & Customization Details (Recap & Review How it works)
-
16 -Virtual Camera Details - Cinemachine Configuration (Follow Doozy!)
-
17 -Player Movement Script Explanation (Review - How it works)
-
18 -Optional Tips & Enhancements SoundHelpQuitAudio MixerCamera Tips
-
19 -Build a Compiled Standalone Game - Quick Introduction
-
20 -Game Manager Script Overview - How it works
-
2 - Unity Tutorial #2 Doozy Collects Bunnies & Avoid Enemies
-
3 -Player pickup animation setup
-
4 -Create an Item Pickup System Details
-
5 -Update Score & User Interface (UI)
-
6 -Additional Set Up in Unity including Player Animator & UI Update for Score
-
7 -Spawn Bunnies Around Player with Spawner Script instead of manual placement
-
8 -How to Make a Basic Dialog to Talk to another Character
-
9 -WATCH PROJECT CHECKPOINT VIDEO
-
10 -Game Map Boundaries
-
11 -Add a Timer and Game Over Conditions
-
12 -Script Reference Final Scripts Review
-
13 -A Fox Pet that Follows the Player - Companion Behavior
-
14 -WATCH PROJECT CHECKPOINT VIDEO
-
15 -How to make the Fox Find and then Attack the Player - Enemy Behavior
-
16 -CreateUpdate UI to Show Health Bar for Player (Using a Slider)
-
17 -Implement Player Death & Testing
-
18 -Additional Asset Resources for your Game (Optional)
-
19 -WATCH PROJECT CHECKPOINT VIDEO
-
20 -Doozy & The Mean Troll Advanced Lesson using Emerald AI (Optional Demo)
-
3 - Unity Tutorial #3 Doozy Avoids a Fox Enemy
-
1 -Introduction - Continue with Fox Attack & Doozy’s Death Setup
-
2 -Upgrading the Fox into an Enemy (Detailed Review & Recap)
-
3 -CreateUpdate UI to Show Health Bar for Player (Recap of Implementation)
-
4 -Updates for Attack Logic, Player Health Bar, Death & Game Over conditions
-
5 -Adding a ‘Get Hit’ animation on the Player
-
6 -Adding a Hit Sound Effect when Player takes Damage
-
7 -Play Hit Sound with Delay when Player takes Damage
-
4 - Unity Tutorial #4 Doozy Discovers the Power of Magic Stones
-
1 -Introduction - Doozy Collects Magic Stones & Use them in Defense against Enemies
-
2 -Tutorial #4 Topics Overview & Checklist
-
3 -Upgrade Doozy’s Abilities to be able to Attack
-
4 -Import the Orc & Prepare his Setup
-
5 -Make the Orc Move, Detect & Fight the Player
-
6 -CHECKPOINT Make the Orc Move, Detect & Fight the Player
-
7 -Doozy Learns How to Fight an Orc
-
5 - Unity Tutorial #5 Doozy Heals his Wounds
-
1 -Introduction
-
2 -Tutorial #5 Topics Overview
-
3 -Find Suitable Mushrooms
-
4 -Prepare the Mushroom(s) for pickup by the Player
-
5 -Apply Healing to Player - Design Consideration Options
-
6 -Post Processing
-
7 -A Heat Seeking Magic Stone - (Updated Functionality)
-
8 -Update the OrcLocomotion.cs Script to ensure He does not move after death
-
6 - Unity Tutorial #6 Heat Seeking Magic Stones, Manual Healing, Code Review
-
1 -Introduction
-
2 -Topics Overview
-
3 -The End