UE5蓝图游戏开发制作终极训练视频教程
上次更新时间:2024-09-01
课程售价: 2.9 元
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课程内容
1. Introduction
2. The Blueprint Visual Scripting System
3. Vectors and Rotators
- 1. Vectors
- 2. Vector Examples
- 3. Vector Examples Practice
- 4. Vector Operations
- 5. Vector Operations Examples
- 6. Vector Operations Practice
- 7. Vector Magnitude
- 8. Vector Magnitude Examples
- 9. Vector Magnitude Practice
- 10. Booleans and Branches
- 11. Vector Normalization
- 12. Vector Normalization Practice
- 13. Delta Seconds
- 14. Rotators
- 15. Rotators Practice
4. Bad Bot A Drone Flying Shooter Game
- 1. Multiple Materials Per Mesh
- 2. Geting a Reference to the Pawn
- 3. Interpolation
- 4. Static Mesh Sockets
- 5. Blaster Beam Mesh
- 6. Spawning Actors
- 7. Projectile Movement
- 8. Blueprint Functions
- 9. Niagara Systems
- 10. Spawning Effects
- 11. Meta Sounds
- 12. Timers
- 13. Hit Events
- 14. Expose on Spawn
- 15. Floating Spheres
- 16. Rotating the Spheres
- 17. Timelines with Float Curves
- 18. Timelines with Vector Curves
- 19. Sphere Spawner
- 20. Overlap Events
- 21. Game Mode
- 22. Bad Bot Level
5. Pawns and Enhanced Input
6. Collision Essentials
7. Bad Bot Wrap Up and Boss Fight
8. Jetpack Journey a 3D Platformer with a Jetpack
- 1. The Character Class
- 2. Creating the Kix Character
- 3. Kix Game Mode
- 4. Camera and SpringArm
- 5. Look Input Action
- 6. Kix Player Controller
- 7. WASD Movement
- 8. Clean Nodes
- 9. Jumping
- 10. Console Controllers
- 11. Animations
- 12. Blendspaces
- 13. State Machines
- 14. Movement Parameters
- 15. State Alias
- 16. Skeletal Mesh Sockets
- 17. Thruster Effect Components
- 18. Activating Thrusters
- 19. Thruster Sounds
- 20. Flying Mode
- 21. Thruster Movement Input
- 22. Flying Blendspace
- 23. Blend Poses vs State Machines
- 24. Sound Notifies
- 25. Jet Fuel
- 26. Enforcing Jet Fuel
- 27. Fuel Assets
- 28. Jet Fuel Actor
- 29. Refilling Jet Fuel
- 30. Juicing it Up
- 31. Widget Blueprints
- 32. Fuel Bar
- 33. Class Dependencies
- 34. Updating the Fuel Bar
- 35. Casting and Memory
- 36. Texture Compression
- 37. Soft References
9. Platformer Mechanics and Advanced Skills
10. A 2D Dungeon Crawler Red Hood
- 1. Free 2D Assets
- 2. Project Creation
- 3. Sprites
- 4. Flipbooks
- 5. Paper Character
- 6. Camera Settings
- 7. Input
- 8. PaperZD
- 9. Locomotion
- 10. Transitional Animations
- 11. Sound Notifies
- 12. Jump Sounds
- 13. State Events
- 14. Tilesets
- 15. Tileset Layers
- 16. Sort Priority
- 17. 2D Level
- 18. Level and Adjustments
- 19. Enemy Class
- 20. Behavior Tree
- 21. Behavior Tree Tasks
- 22. Decorators
- 23. Patrol Box Overlaps
- 24. Services
- 25. Custom Decorators
- 26. Attack Task
- 27. Skeleton Sounds
- 28. Box Trace
- 29. Anim Notifies
- 30. Trace for Objects
- 31. Hit React
- 32. Disable Movement
- 33. Hit React Effects
- 34. Damage and Health
- 35. Player Health Bar
- 36. Updating the Health Bar
- 37. Damage Numbers
- 38. Attack Input Action
- 39. Throttling Attacks
- 40. Attack Combo
- 41. Attack Count
- 42. Attack Anim Array
- 43. Structures Attack Anim Data
- 44. Reset Attack Variables
- 45. RedHood Hit Boxes
- 46. Skeletons Getting Hit
- 47. Combat Effects
- 48. Damage Numbers on Skellies
- 49. Enemy Health Bars
- 50. Enemy Death
11. Chaos Vehicles
- 1. Assets
- 2. Combining Static Meshes
- 3. Adding a Skeleton
- 4. Skinning the Mesh
- 5. Vehicle Physics Asset
- 6. Wheel Blueprints
- 7. Torque Curve
- 8. Animation Blueprint
- 9. Vehicle Blueprint
- 10. Vehicle Inputs
- 11. Moving the Vehicle
- 12. Migrating the Vehicle
- 13. Interact Widget
- 14. Interactables
- 15. Interact
- 16. Possessing the Vehicle
- 17. Edge Cases
- 18. Exiting the Vehicle
课程内容
11个章节 , 206个讲座
1. Introduction
2. The Blueprint Visual Scripting System
3. Vectors and Rotators
- 1. Vectors
- 2. Vector Examples
- 3. Vector Examples Practice
- 4. Vector Operations
- 5. Vector Operations Examples
- 6. Vector Operations Practice
- 7. Vector Magnitude
- 8. Vector Magnitude Examples
- 9. Vector Magnitude Practice
- 10. Booleans and Branches
- 11. Vector Normalization
- 12. Vector Normalization Practice
- 13. Delta Seconds
- 14. Rotators
- 15. Rotators Practice
4. Bad Bot A Drone Flying Shooter Game
- 1. Multiple Materials Per Mesh
- 2. Geting a Reference to the Pawn
- 3. Interpolation
- 4. Static Mesh Sockets
- 5. Blaster Beam Mesh
- 6. Spawning Actors
- 7. Projectile Movement
- 8. Blueprint Functions
- 9. Niagara Systems
- 10. Spawning Effects
- 11. Meta Sounds
- 12. Timers
- 13. Hit Events
- 14. Expose on Spawn
- 15. Floating Spheres
- 16. Rotating the Spheres
- 17. Timelines with Float Curves
- 18. Timelines with Vector Curves
- 19. Sphere Spawner
- 20. Overlap Events
- 21. Game Mode
- 22. Bad Bot Level
5. Pawns and Enhanced Input
6. Collision Essentials
7. Bad Bot Wrap Up and Boss Fight
8. Jetpack Journey a 3D Platformer with a Jetpack
- 1. The Character Class
- 2. Creating the Kix Character
- 3. Kix Game Mode
- 4. Camera and SpringArm
- 5. Look Input Action
- 6. Kix Player Controller
- 7. WASD Movement
- 8. Clean Nodes
- 9. Jumping
- 10. Console Controllers
- 11. Animations
- 12. Blendspaces
- 13. State Machines
- 14. Movement Parameters
- 15. State Alias
- 16. Skeletal Mesh Sockets
- 17. Thruster Effect Components
- 18. Activating Thrusters
- 19. Thruster Sounds
- 20. Flying Mode
- 21. Thruster Movement Input
- 22. Flying Blendspace
- 23. Blend Poses vs State Machines
- 24. Sound Notifies
- 25. Jet Fuel
- 26. Enforcing Jet Fuel
- 27. Fuel Assets
- 28. Jet Fuel Actor
- 29. Refilling Jet Fuel
- 30. Juicing it Up
- 31. Widget Blueprints
- 32. Fuel Bar
- 33. Class Dependencies
- 34. Updating the Fuel Bar
- 35. Casting and Memory
- 36. Texture Compression
- 37. Soft References
9. Platformer Mechanics and Advanced Skills
10. A 2D Dungeon Crawler Red Hood
- 1. Free 2D Assets
- 2. Project Creation
- 3. Sprites
- 4. Flipbooks
- 5. Paper Character
- 6. Camera Settings
- 7. Input
- 8. PaperZD
- 9. Locomotion
- 10. Transitional Animations
- 11. Sound Notifies
- 12. Jump Sounds
- 13. State Events
- 14. Tilesets
- 15. Tileset Layers
- 16. Sort Priority
- 17. 2D Level
- 18. Level and Adjustments
- 19. Enemy Class
- 20. Behavior Tree
- 21. Behavior Tree Tasks
- 22. Decorators
- 23. Patrol Box Overlaps
- 24. Services
- 25. Custom Decorators
- 26. Attack Task
- 27. Skeleton Sounds
- 28. Box Trace
- 29. Anim Notifies
- 30. Trace for Objects
- 31. Hit React
- 32. Disable Movement
- 33. Hit React Effects
- 34. Damage and Health
- 35. Player Health Bar
- 36. Updating the Health Bar
- 37. Damage Numbers
- 38. Attack Input Action
- 39. Throttling Attacks
- 40. Attack Combo
- 41. Attack Count
- 42. Attack Anim Array
- 43. Structures Attack Anim Data
- 44. Reset Attack Variables
- 45. RedHood Hit Boxes
- 46. Skeletons Getting Hit
- 47. Combat Effects
- 48. Damage Numbers on Skellies
- 49. Enemy Health Bars
- 50. Enemy Death
11. Chaos Vehicles
- 1. Assets
- 2. Combining Static Meshes
- 3. Adding a Skeleton
- 4. Skinning the Mesh
- 5. Vehicle Physics Asset
- 6. Wheel Blueprints
- 7. Torque Curve
- 8. Animation Blueprint
- 9. Vehicle Blueprint
- 10. Vehicle Inputs
- 11. Moving the Vehicle
- 12. Migrating the Vehicle
- 13. Interact Widget
- 14. Interactables
- 15. Interact
- 16. Possessing the Vehicle
- 17. Edge Cases
- 18. Exiting the Vehicle