Unity高级游戏设计开发技能训练视频教程
上次更新时间:2024-09-03
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课程内容
Chapter 1 Unity 5 Shader Programming Beginner
- 1. Introduction to Unity 5 Shader Programming (免费)
- 2. Theory Creating A Basic Shader (免费)
- 3. Lab Creating A Basic Shader
- 4. Migrating from Unity4 to Unity 5 Shaers
- 5. Migrating from Unity4 to Unity 5 Shaers Continues
- 6. Understanding Shader Properties
- 7. Create Properties
- 8. Create Subshader Variable
- 9. Using Packed Arrays
- 10. Use Albedo Color
- 11. Creating A Scrolling Texture
- 12. Water Effect Shader
- 13. Creating A Normal Map Shader
- 14. Normal Map Test Shader
- 15. Bump Intensity
- 16. Creating A Transparent Shader
- 17. Creating a Holographic Shader
- 18. Silhouette Shader
- 19. Blending Textures Using Lerp
- 20. Blending Textures Using Lerp Continues
- 21. Drawing Circle in Terrain
- 22. Mat Radius
- 23. Lighting Models
- 24. Writing the First Custom Lighting
- 25. Writing Toon Shader
- 26. Writing Toon Shader Continues
- 27. Writing Phong Shader
- 28. Phong Secular Shader
- 29. Writing Blinn Phong Shader
- 30. Blinn Phong Shader – Half Vector
- 31. Writing Anisotropic Specular Shader
- 32. Writing Anisotropic Specular Shader Continues
- 33. GI And Light Baking
- 34. More on GI And Light Baking
- 35. Creating Reflection Probe
- 36. Light Probe Groups
Chapter 2 Unity 5 Shader Programming Intermediate
- 37. Introduction to Vertex Function
- 38. Animating Vertices
- 39. Animating Vertices Continues
- 40. Extruding Vertices
- 41. Extrusion Shader
- 42. Creating Snow Shader
- 43. Creating Snow Shader Continues
- 44. Volumetric Explosions
- 45. Volumetric Explosions SG Program
- 46. First Fragment Shader
- 47. First Fragment Shader Continues
- 48. Use of Grab Pass Shader
- 49. How Grab Pass Shader Works
- 50. Writing a Glass Shader
- 51. Glass Stained Normals
- 52. Writing 2D Water Shader
- 53. More 2D Water Shader
- 54. Shader Adjustment
- 55. Optimizing the Shader
- 56. Using the Profiler
- 57. Using the Profiler Continues
- 58. Writing a Mobile Shader
- 59. Optimize Shaders
- 60. Introduction to Screen Effects
- 61. Custom Shader Image Effects
- 62. Changing the Screen Effects
- 63. Depth Effect
- 64. Brightness Saturation
- 65. Contrast
- 66. Contrast Continues
- 67. Blend Modes
- 68. Blend Mode Image Effect
- 69. Overlay Image Effect
- 70. Old Film Effect
- 71. More on Old Film Effect
- 72. Old Film Effect Shader
- 73. Effect Final Color
- 74. Old Film Effect Explained
- 75. Night Vision Effect
- 76. More on Night Vision Effect
- 77. Blend Effect
- 78. Night Version Effect Shader
Chapter 3 Unity 5 Shader Programming Advanced
Chapter 4 Editor Scripting in Unity Beginners
- 85. Introduction to Editor Scripting in Unity
- 86. Hello World
- 87. Hello World game Object
- 88. Building a Test Level
- 89. Building a Test Level Continues
- 90. Level Script
- 91. Starting the Level Creator Tool
- 92. More on Starting Creator Tool
- 93. Introducing Gizmos Class
- 94. More on Gizmos Class
- 95. Target Example
- 96. Draw Fizmo Sample
- 97. Draw Ray
- 98. Draw GUIT Texture
- 99. Gizmos Class
- 100. Gizmos Class Continues
- 101. Writing SnapTo Grid Code
- 102. More on Writing Snap to Grid Code
- 103. Getting Started with Custom Inspectors
- 104. Creating The Custom Inspector
- 105. Creating The Custom Inspector Continues
- 106. Level in Spector
- 107. Property Drawers
- 108. Decorator Drawers
- 109. Decorator Drawers Continues
- 110. Creating Custom Property Drawers
- 111. Time Drawers
- 112. Level lnspector
- 113. Creating The Palette Window
- 114. Creating The Palette Window Continues
- 115. Menu Items
- 116. Creating the GUIF
- 117. Creating the Tabs
- 118. More on Creating Tabs
- 119. Integrating Palette with Inspector
- 120. Integrating Palette with Inspector Continue
- 121. Different Editor Modes
- 122. Draw Mode GUI
- 123. Working with Events
- 124. More on Working With Events
- 125. Level Creator
- 126. Palette Item
- 127. Handles Class
- 128. Handles Class Continues
- 129. Using GUI Styles
- 130. Using GUI Styles Continues
- 131. GUI and Tab Style
- 132. Using GUI Skin
Chapter 5 Editor Scripting in Unity Intermediate
Chapter 6 Editor Scripting in Unity Advanced
- 140. Adding Build Features
- 141. Adding Build Features Continues
- 142. Settings Window
- 143. Adding Version Control
- 144. Using Git Bash
- 145. Using Source Tree
- 146. Bit Bucket
- 147. Creating Object Modifier Tool
- 148. Introduction to the Tool
- 149. Writing the Search Functionality
- 150. Writing the Search Functionality Continues
- 151. Selected Project Search
- 152. Testing the Search Bar
- 153. Selected Game Objects
- 154. The Buttons
- 155. Simple Replace Function
- 156. Group Objects Region
- 157. Group Objects Region Continues
- 158. Replace Prefabs Function
- 159. Group Object Table
- 160. Replace Object Function
- 161. Current Group Count
- 162. Testing The Tool
- 163. Testing The Tool Continues
- 164. Object Modifier
- 165. Tool Distribution
- 166. More on Tool Distribution
- 167. Neosphere Interactive
Chapter 7 3D Integration and Level Design in Unity
- 168. Introduction to 3D Integration and Level Design
- 169. 3D Pipeline for Unity
- 170. Flow of 3D Process
- 171. Assets and Elements
- 172. More on Assets and Elements
- 173. Building the Elements
- 174. Creating and Modification of Assets
- 175. Modification and Scaling of Assets
- 176. Creating Individual Assets
- 177. Creating Elements in Level Designing
- 178. More on Creating Elements
- 179. Creating the Texure Fighter Jet
- 180. Building Barracks and Watch Tower
- 181. Creating Wood Texture
- 182. Building Tents and Checkpost
- 183. Creating Camouflage Texture
- 184. Creating Map for Texture
- 185. Creating Depth for Metal Object
- 186. Implementing Assets
- 187. Creating Brigde using Normal Map
- 188. Understanding Proportion of Level
- 189. Adding More Elements
- 190. Importing More Models
- 191. Adding up Foliages
- 192. Covering up the Background
- 193. Adding up Cosmetics
- 194. Adding Controller Camera
Chapter 8 Unity GUI The new Unity UI
- 195. Introduction to Unity GUI
- 196. Creating a simple project
- 197. Create Ui Panel
- 198. Canvas Render Modes
- 199. Fix the cube
- 200. Add a panel
- 201. Intro To Rect Transforms
- 202. Anchor Points
- 203. Animate The Buttons
- 204. New Animation
- 205. Create The Slider
- 206. Hooking Up Scripts With Ui Elements
- 207. Create The Main Menu
- 208. Add Button
- 209. Add Headers
- 210. Preparing The Button
- 211. Scaling And Color The Button
- 212. Animating The Main Menu
- 213. Making The Alpha
- 214. Script For The Menu
- 215. Script The Event Triggers
- 217. High Score Menu
- 218. Completing The Main Menu
Chapter 9 UNITY Game Physics using Unity 5
- 219. Introduction of Game Physics U5
- 220. Newtons First Law
- 221. Continue on Newtons First Law
- 222. Practical on Newtons First Law
- 223. More on Practical Newtons Law
- 224. Adding Cube
- 225. Uniform Motion
- 226. Newtons Second Law Motion
- 227. Move Script
- 228. Newtons Third Law
- 229. Force Vector Table
- 230. Code Clean Up
- 231. System International Unit Theory
- 232. System International Unit LAB
- 233. Modeling the Rocket Engine
- 234. More on Modeling the Rocket Engine
- 235. Private Const Float
- 236. Move Sript
- 237. Modeling Gravity Theory
- 238. Parabolic Path
- 239. More on Parabolic Path
- 240. Theory on Air Resistance
- 241. Air Resistance LAB
- 242. Script Execution Order
- 243. Execution Order of Event Function
- 244. On Application Quit
- 245. Simple Physics Game
- 246. More on Simple Physics Game
- 247. Adding Prefabs Ball
- 248. Adding Gravity Component
- 249. Movements of Inertia
- 250. Concept of Matrix Math
- 251. Matrix Operations
- 252. Matrix Multiplcations
- 253. Transpose Matrix
- 254. Linear Transformation
- 255. More on Linear Transformation
- 256. Linear Transformation
- 257. Common Transformation Matrices
- 258. Rotation Matrices
- 259. Projection Matrix
- 260. Matrices Standardize
- 261. Types of Vector
- 262. Volt View Transformation
- 263. Intertia Tensors New Cube
- 264. Creating New Script
- 265. Creating Cylinder
- 266. Linear and Rotational Equivalent
- 267. Rotational Form Newtons Laws
- 268. Torgue and Precession
- 269. Practical Appplication Torgue
- 270. Vector Cross Products
- 271. Magnus Effect
- 272. More on Magnus Effect
- 273. Inertia Tensors
课程内容
9个章节 , 272个讲座
Chapter 1 Unity 5 Shader Programming Beginner
- 1. Introduction to Unity 5 Shader Programming (免费)
- 2. Theory Creating A Basic Shader (免费)
- 3. Lab Creating A Basic Shader
- 4. Migrating from Unity4 to Unity 5 Shaers
- 5. Migrating from Unity4 to Unity 5 Shaers Continues
- 6. Understanding Shader Properties
- 7. Create Properties
- 8. Create Subshader Variable
- 9. Using Packed Arrays
- 10. Use Albedo Color
- 11. Creating A Scrolling Texture
- 12. Water Effect Shader
- 13. Creating A Normal Map Shader
- 14. Normal Map Test Shader
- 15. Bump Intensity
- 16. Creating A Transparent Shader
- 17. Creating a Holographic Shader
- 18. Silhouette Shader
- 19. Blending Textures Using Lerp
- 20. Blending Textures Using Lerp Continues
- 21. Drawing Circle in Terrain
- 22. Mat Radius
- 23. Lighting Models
- 24. Writing the First Custom Lighting
- 25. Writing Toon Shader
- 26. Writing Toon Shader Continues
- 27. Writing Phong Shader
- 28. Phong Secular Shader
- 29. Writing Blinn Phong Shader
- 30. Blinn Phong Shader – Half Vector
- 31. Writing Anisotropic Specular Shader
- 32. Writing Anisotropic Specular Shader Continues
- 33. GI And Light Baking
- 34. More on GI And Light Baking
- 35. Creating Reflection Probe
- 36. Light Probe Groups
Chapter 2 Unity 5 Shader Programming Intermediate
- 37. Introduction to Vertex Function
- 38. Animating Vertices
- 39. Animating Vertices Continues
- 40. Extruding Vertices
- 41. Extrusion Shader
- 42. Creating Snow Shader
- 43. Creating Snow Shader Continues
- 44. Volumetric Explosions
- 45. Volumetric Explosions SG Program
- 46. First Fragment Shader
- 47. First Fragment Shader Continues
- 48. Use of Grab Pass Shader
- 49. How Grab Pass Shader Works
- 50. Writing a Glass Shader
- 51. Glass Stained Normals
- 52. Writing 2D Water Shader
- 53. More 2D Water Shader
- 54. Shader Adjustment
- 55. Optimizing the Shader
- 56. Using the Profiler
- 57. Using the Profiler Continues
- 58. Writing a Mobile Shader
- 59. Optimize Shaders
- 60. Introduction to Screen Effects
- 61. Custom Shader Image Effects
- 62. Changing the Screen Effects
- 63. Depth Effect
- 64. Brightness Saturation
- 65. Contrast
- 66. Contrast Continues
- 67. Blend Modes
- 68. Blend Mode Image Effect
- 69. Overlay Image Effect
- 70. Old Film Effect
- 71. More on Old Film Effect
- 72. Old Film Effect Shader
- 73. Effect Final Color
- 74. Old Film Effect Explained
- 75. Night Vision Effect
- 76. More on Night Vision Effect
- 77. Blend Effect
- 78. Night Version Effect Shader
Chapter 3 Unity 5 Shader Programming Advanced
Chapter 4 Editor Scripting in Unity Beginners
- 85. Introduction to Editor Scripting in Unity
- 86. Hello World
- 87. Hello World game Object
- 88. Building a Test Level
- 89. Building a Test Level Continues
- 90. Level Script
- 91. Starting the Level Creator Tool
- 92. More on Starting Creator Tool
- 93. Introducing Gizmos Class
- 94. More on Gizmos Class
- 95. Target Example
- 96. Draw Fizmo Sample
- 97. Draw Ray
- 98. Draw GUIT Texture
- 99. Gizmos Class
- 100. Gizmos Class Continues
- 101. Writing SnapTo Grid Code
- 102. More on Writing Snap to Grid Code
- 103. Getting Started with Custom Inspectors
- 104. Creating The Custom Inspector
- 105. Creating The Custom Inspector Continues
- 106. Level in Spector
- 107. Property Drawers
- 108. Decorator Drawers
- 109. Decorator Drawers Continues
- 110. Creating Custom Property Drawers
- 111. Time Drawers
- 112. Level lnspector
- 113. Creating The Palette Window
- 114. Creating The Palette Window Continues
- 115. Menu Items
- 116. Creating the GUIF
- 117. Creating the Tabs
- 118. More on Creating Tabs
- 119. Integrating Palette with Inspector
- 120. Integrating Palette with Inspector Continue
- 121. Different Editor Modes
- 122. Draw Mode GUI
- 123. Working with Events
- 124. More on Working With Events
- 125. Level Creator
- 126. Palette Item
- 127. Handles Class
- 128. Handles Class Continues
- 129. Using GUI Styles
- 130. Using GUI Styles Continues
- 131. GUI and Tab Style
- 132. Using GUI Skin
Chapter 5 Editor Scripting in Unity Intermediate
Chapter 6 Editor Scripting in Unity Advanced
- 140. Adding Build Features
- 141. Adding Build Features Continues
- 142. Settings Window
- 143. Adding Version Control
- 144. Using Git Bash
- 145. Using Source Tree
- 146. Bit Bucket
- 147. Creating Object Modifier Tool
- 148. Introduction to the Tool
- 149. Writing the Search Functionality
- 150. Writing the Search Functionality Continues
- 151. Selected Project Search
- 152. Testing the Search Bar
- 153. Selected Game Objects
- 154. The Buttons
- 155. Simple Replace Function
- 156. Group Objects Region
- 157. Group Objects Region Continues
- 158. Replace Prefabs Function
- 159. Group Object Table
- 160. Replace Object Function
- 161. Current Group Count
- 162. Testing The Tool
- 163. Testing The Tool Continues
- 164. Object Modifier
- 165. Tool Distribution
- 166. More on Tool Distribution
- 167. Neosphere Interactive
Chapter 7 3D Integration and Level Design in Unity
- 168. Introduction to 3D Integration and Level Design
- 169. 3D Pipeline for Unity
- 170. Flow of 3D Process
- 171. Assets and Elements
- 172. More on Assets and Elements
- 173. Building the Elements
- 174. Creating and Modification of Assets
- 175. Modification and Scaling of Assets
- 176. Creating Individual Assets
- 177. Creating Elements in Level Designing
- 178. More on Creating Elements
- 179. Creating the Texure Fighter Jet
- 180. Building Barracks and Watch Tower
- 181. Creating Wood Texture
- 182. Building Tents and Checkpost
- 183. Creating Camouflage Texture
- 184. Creating Map for Texture
- 185. Creating Depth for Metal Object
- 186. Implementing Assets
- 187. Creating Brigde using Normal Map
- 188. Understanding Proportion of Level
- 189. Adding More Elements
- 190. Importing More Models
- 191. Adding up Foliages
- 192. Covering up the Background
- 193. Adding up Cosmetics
- 194. Adding Controller Camera
Chapter 8 Unity GUI The new Unity UI
- 195. Introduction to Unity GUI
- 196. Creating a simple project
- 197. Create Ui Panel
- 198. Canvas Render Modes
- 199. Fix the cube
- 200. Add a panel
- 201. Intro To Rect Transforms
- 202. Anchor Points
- 203. Animate The Buttons
- 204. New Animation
- 205. Create The Slider
- 206. Hooking Up Scripts With Ui Elements
- 207. Create The Main Menu
- 208. Add Button
- 209. Add Headers
- 210. Preparing The Button
- 211. Scaling And Color The Button
- 212. Animating The Main Menu
- 213. Making The Alpha
- 214. Script For The Menu
- 215. Script The Event Triggers
- 217. High Score Menu
- 218. Completing The Main Menu
Chapter 9 UNITY Game Physics using Unity 5
- 219. Introduction of Game Physics U5
- 220. Newtons First Law
- 221. Continue on Newtons First Law
- 222. Practical on Newtons First Law
- 223. More on Practical Newtons Law
- 224. Adding Cube
- 225. Uniform Motion
- 226. Newtons Second Law Motion
- 227. Move Script
- 228. Newtons Third Law
- 229. Force Vector Table
- 230. Code Clean Up
- 231. System International Unit Theory
- 232. System International Unit LAB
- 233. Modeling the Rocket Engine
- 234. More on Modeling the Rocket Engine
- 235. Private Const Float
- 236. Move Sript
- 237. Modeling Gravity Theory
- 238. Parabolic Path
- 239. More on Parabolic Path
- 240. Theory on Air Resistance
- 241. Air Resistance LAB
- 242. Script Execution Order
- 243. Execution Order of Event Function
- 244. On Application Quit
- 245. Simple Physics Game
- 246. More on Simple Physics Game
- 247. Adding Prefabs Ball
- 248. Adding Gravity Component
- 249. Movements of Inertia
- 250. Concept of Matrix Math
- 251. Matrix Operations
- 252. Matrix Multiplcations
- 253. Transpose Matrix
- 254. Linear Transformation
- 255. More on Linear Transformation
- 256. Linear Transformation
- 257. Common Transformation Matrices
- 258. Rotation Matrices
- 259. Projection Matrix
- 260. Matrices Standardize
- 261. Types of Vector
- 262. Volt View Transformation
- 263. Intertia Tensors New Cube
- 264. Creating New Script
- 265. Creating Cylinder
- 266. Linear and Rotational Equivalent
- 267. Rotational Form Newtons Laws
- 268. Torgue and Precession
- 269. Practical Appplication Torgue
- 270. Vector Cross Products
- 271. Magnus Effect
- 272. More on Magnus Effect
- 273. Inertia Tensors