Blender建模与动画初学者入门训练视频教程
上次更新时间:2024-10-26
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课程内容
1 - Welcome! Intro to the course
2 - Blender fundamentals
- 1 -Welcome to Blender. The interface
- 2 -Customizing interface and saving changes
- 3 -Navigating and viewing the scene
- 4 -Objects Add Delete Duplicate Hide Move to Collection
- 5 -Coordinate system. Object location and origin
- 6 -Work modes. Object Mode tools (No shortcuts)
- 7 -Object Mode tools with shortcuts. Resetting transforms
- 8 -Intro to Shading Modes and Viewport Material colors
3 - 3D modeling. Edit mode
- 1 -3D model building blocks. Elements. Edit mode intro
- 2 -Most important 3D modeling tools
- 3 -Selecting and Deleting tools
- 4 -Our first 3D model - A table
- 5 -3D modeling - A memory stick
- 6 -3D modeling - A mug
- 7 -3D modeling - Matches in a box
- 8 -3D modeling - Stairs. Demonstration
- 9 -3 most common problems beginners face when modeling
- 10 -Intro to modifiers. Mirror modifier
- 11 -Curve object. Editing curves
- 12 -Most important properties of the curves
- 13 -Exercises Intro. What we will model
- 14 -Exercise Project 1. The White Shelves
- 15 -Exercise Project 2. The brown bench
- 16 -Exercise Project 3. The Brown Table
4 - Shading. Materials and Textures
- 1 -Concept of materials in real life and in Blender
- 2 -Render Engines in Blender. Cycles vs Eevee
- 3 -Creating. Deleting. Protecting materials etc
- 4 -Creating and modifying basic materials
- 5 -Overview of nodes and a simple node setup
- 6 -Texture basics. Color and Black and White textures
- 7 -Common textures used to create most materials
- 8 -Texture basics 2. Automatically Projecting Textures
- 9 -UV Maps. Unwrapping steps. General rules
- 10 -Auto UV Unwrapping. Smart UV project
- 11 -UV Unwrapping practice
- 12 -Preventing unwanted problems with textures
- 13 -Texturing workflow. Important things to remember
- 14 -Packing Embedding taxtures
- 15 -Unpacking textures
- 16 -Applying multiple materials onto 1 object
- 17 -Extra - All about materials
- 18 -Exercises Intro. Shading practice. What we will do
- 19 -Texturing exercise demo
5 - Rendering. Producing images of your artwork
- 1 -Rendering quick demo
- 2 -Rendering basics. Viewport vs Final. Steps
- 3 -Cycles. Most important settings
- 4 -Saving rendered images. Rendering the viewport
- 5 -Image output Settings. Format
- 6 -Working with Cameras. Important shortcuts and properties
- 7 -Lights objects
- 8 -Using HDRi as light and background. Shadow Catcher
- 9 -Creating Environments. Type 1. Simple Env
- 10 -Creating Environements. Type 2. Gradient Env
- 11 -Exercises Intro. Rendering practice. What we will achieve
- 12 -Rendering exercise Demo
6 - Project. Low Poly Car
7 - Project. Low Poly Character
8 - Project. Low Poly Village
- 1 -LP_Village. Block out n Lighting
- 2 -LP_Village. Modeling the House
- 3 -LP_Village. Placing the houses
- 4 -LP_Village. Fences and Gates using Curve and Array
- 5 -LP_Village. Road with Curve and Shrinkwrap
- 6 -LP_Village. Creating simple rock. flower. grass particle
- 7 -LP_VIllage. Creating Animated Tree with Sapling
- 8 -LP_Village. Instancing Trees. Grass Particle System
- 9 -LP_Village. Scattering Flower instances
- 10 -LP_Village. Applying simple colors
- 11 -LP_Village. Tips. Troubleshooting. Challenges
- 12 -LP_Village. Last minor changes
9 - 3D Animation
- 1 -Intro to the new section. Basics of animation
- 2 -Examples of animating properties
- 3 -Some advanced concepts and features
- 4 -Intro to Armature Skeleton Control system
- 5 -Rigging Mechanical objects
- 6 -Rigging Organic models
- 7 -Exercise. Rigging The Cube Character
- 8 -Exercise. Manual Walk Animation [Intermediate]
- 9 -Moving objects along curve path
- 10 -Physics and Simulations examples
- 11 -Shape Keys
- 12 -Making objects appear and disappear using Scale
- 13 -Make objects disappear - reappear using boolean modifier
- 14 -Animating Displace modifier
- 15 -More interesting animations using Boolean and Displace
- 16 -Using video textures. Faking a fire effect
- 17 -Camera Animations. Track To. Switching Cameras
- 18 -Rendering Animations. Image Sequence vs Video format
- 19 -Render Viewport Animation. Convert Image Sequence to video
- 20 -Extra. Using Mixamo animations
10 - Animation Project with Low Poly Village, Low Poly Car and Lor Poly Character
- 1 -Wind in the grass Animation
- 2 -Fixing the grass animation
- 3 -Animating flower in the wind using bones
- 4 -Opening the doors
- 5 -Car animation using Path Constraint
- 6 -Improved and updated car animation
- 7 -Animating Cameras and Camera Properties
- 8 -Animating the Wheels and the Brake lights
- 9 -Bringing the characters and animating them
- 10 -Setting up cameras and Test with Viewport render
- 11 -Rendering the image sequence as video file. Adding audio
课程内容
10个章节 , 110个讲座
1 - Welcome! Intro to the course
2 - Blender fundamentals
- 1 -Welcome to Blender. The interface
- 2 -Customizing interface and saving changes
- 3 -Navigating and viewing the scene
- 4 -Objects Add Delete Duplicate Hide Move to Collection
- 5 -Coordinate system. Object location and origin
- 6 -Work modes. Object Mode tools (No shortcuts)
- 7 -Object Mode tools with shortcuts. Resetting transforms
- 8 -Intro to Shading Modes and Viewport Material colors
3 - 3D modeling. Edit mode
- 1 -3D model building blocks. Elements. Edit mode intro
- 2 -Most important 3D modeling tools
- 3 -Selecting and Deleting tools
- 4 -Our first 3D model - A table
- 5 -3D modeling - A memory stick
- 6 -3D modeling - A mug
- 7 -3D modeling - Matches in a box
- 8 -3D modeling - Stairs. Demonstration
- 9 -3 most common problems beginners face when modeling
- 10 -Intro to modifiers. Mirror modifier
- 11 -Curve object. Editing curves
- 12 -Most important properties of the curves
- 13 -Exercises Intro. What we will model
- 14 -Exercise Project 1. The White Shelves
- 15 -Exercise Project 2. The brown bench
- 16 -Exercise Project 3. The Brown Table
4 - Shading. Materials and Textures
- 1 -Concept of materials in real life and in Blender
- 2 -Render Engines in Blender. Cycles vs Eevee
- 3 -Creating. Deleting. Protecting materials etc
- 4 -Creating and modifying basic materials
- 5 -Overview of nodes and a simple node setup
- 6 -Texture basics. Color and Black and White textures
- 7 -Common textures used to create most materials
- 8 -Texture basics 2. Automatically Projecting Textures
- 9 -UV Maps. Unwrapping steps. General rules
- 10 -Auto UV Unwrapping. Smart UV project
- 11 -UV Unwrapping practice
- 12 -Preventing unwanted problems with textures
- 13 -Texturing workflow. Important things to remember
- 14 -Packing Embedding taxtures
- 15 -Unpacking textures
- 16 -Applying multiple materials onto 1 object
- 17 -Extra - All about materials
- 18 -Exercises Intro. Shading practice. What we will do
- 19 -Texturing exercise demo
5 - Rendering. Producing images of your artwork
- 1 -Rendering quick demo
- 2 -Rendering basics. Viewport vs Final. Steps
- 3 -Cycles. Most important settings
- 4 -Saving rendered images. Rendering the viewport
- 5 -Image output Settings. Format
- 6 -Working with Cameras. Important shortcuts and properties
- 7 -Lights objects
- 8 -Using HDRi as light and background. Shadow Catcher
- 9 -Creating Environments. Type 1. Simple Env
- 10 -Creating Environements. Type 2. Gradient Env
- 11 -Exercises Intro. Rendering practice. What we will achieve
- 12 -Rendering exercise Demo
6 - Project. Low Poly Car
7 - Project. Low Poly Character
8 - Project. Low Poly Village
- 1 -LP_Village. Block out n Lighting
- 2 -LP_Village. Modeling the House
- 3 -LP_Village. Placing the houses
- 4 -LP_Village. Fences and Gates using Curve and Array
- 5 -LP_Village. Road with Curve and Shrinkwrap
- 6 -LP_Village. Creating simple rock. flower. grass particle
- 7 -LP_VIllage. Creating Animated Tree with Sapling
- 8 -LP_Village. Instancing Trees. Grass Particle System
- 9 -LP_Village. Scattering Flower instances
- 10 -LP_Village. Applying simple colors
- 11 -LP_Village. Tips. Troubleshooting. Challenges
- 12 -LP_Village. Last minor changes
9 - 3D Animation
- 1 -Intro to the new section. Basics of animation
- 2 -Examples of animating properties
- 3 -Some advanced concepts and features
- 4 -Intro to Armature Skeleton Control system
- 5 -Rigging Mechanical objects
- 6 -Rigging Organic models
- 7 -Exercise. Rigging The Cube Character
- 8 -Exercise. Manual Walk Animation [Intermediate]
- 9 -Moving objects along curve path
- 10 -Physics and Simulations examples
- 11 -Shape Keys
- 12 -Making objects appear and disappear using Scale
- 13 -Make objects disappear - reappear using boolean modifier
- 14 -Animating Displace modifier
- 15 -More interesting animations using Boolean and Displace
- 16 -Using video textures. Faking a fire effect
- 17 -Camera Animations. Track To. Switching Cameras
- 18 -Rendering Animations. Image Sequence vs Video format
- 19 -Render Viewport Animation. Convert Image Sequence to video
- 20 -Extra. Using Mixamo animations
10 - Animation Project with Low Poly Village, Low Poly Car and Lor Poly Character
- 1 -Wind in the grass Animation
- 2 -Fixing the grass animation
- 3 -Animating flower in the wind using bones
- 4 -Opening the doors
- 5 -Car animation using Path Constraint
- 6 -Improved and updated car animation
- 7 -Animating Cameras and Camera Properties
- 8 -Animating the Wheels and the Brake lights
- 9 -Bringing the characters and animating them
- 10 -Setting up cameras and Test with Viewport render
- 11 -Rendering the image sequence as video file. Adding audio