UE5角色扮演RPG游戏制作基础核心技术视频教程
上次更新时间:2024-10-26
课程售价: 2.9 元
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课程内容
1 - Introduction and Setup
2 - Player Character Movement
- 8 - Setup Enhanced Context Mapping for Movement
- 9 - Setup Player Input Movement Using C
- 10 - Setup Look Around for Character Using C
- 11 - Get The Character Jumping
- 12 - Create Anim Instance Using C
- 13 - Blend Space for Idle Walk Run
- 14 - Character Animation Blueprint
- 15 - Character Jumping
- 16 - Setup Character Running in C
- 17 - 8 Way Blendspace Overview
3 - Fixing Mixamo Root Motion
4 - Player Attacks
5 - Melee Enemy
- 26 - Enemy Mesh And Retarget Animation System
- 27 - Create Enemy Class
- 28 - Enemy Anim Instance
- 29 - Intefaces Create Hit Interface
- 30 - Enemy Take Damage
- 31 - Enemy Blend Space
- 32 - Enemy Blueprint Anim Instance
- 33 - Enemy AI Patrolling
- 34 - See Player Move To Attack
- 35 - Enemy Attack Montage
- 36 - Enemy Random Attacks
- 37 - Enemy Weapon Collision
- 38 - Enemy Anim Notify State
- 39 - Damage Player and Enemy AI Controller
6 - User Interface
7 - Player Blocking and DOT Product
8 - Custom AI Combat System C
- 48 - Intro Custom AI System
- 49 - Setup Stimulus Component for Paladin
- 50 - Enemy AI Controller Sight Config Part 1
- 51 - Enemy AI Controller Sight Config Part 2
- 52 - Create AI Combat Using Strategy Pattern
- 53 - Create Logic for Patrol Strategy
- 54 - Fixing Tick Issue With Has Reached Destination
- 55 - Move To Player and Attack
- 56 - Create UAttackStrategy for Unreal Engine Reflection System
- 57 - Create UPatrolStrategy for Unreal Engine Reflection System
- 58 - Enemy AI State
- 59 - Cleaning Up Attack Strategy
- 60 - Strafe Strategy Part 1
- 61 - Strafe Strategy Part 2
- 62 - Check Strategy is Valid
9 - Player and Enemy Death and VFX
10 - Motion Warping With C
11 - Create Ranged Enemy
- 71 - Create Enemy Projectile in C
- 72 - Create Wood Arrow
- 73 - Archer and Bow Blueprint Setup
- 74 - Archer IK Retarget and BlendSpace
- 75 - Archer Anim Instance
- 76 - Range Attack Montage
- 77 - Projectile Anim Notify Part 1
- 78 - Projectile Anim Notify Part 2
- 79 - Archer Death Montage
- 80 - Archer Name Plate
- 81 - Enemy Range Clearnup
- 82 - Fixing Acceptance Range Attacks
12 - Dodge Roll and IFrames
13 - Saving Game with C
14 - Creating Levels
15 - Boss Fight
16 - Main Menu and Build Game
课程内容
16个章节 , 102个讲座
1 - Introduction and Setup
2 - Player Character Movement
- 8 - Setup Enhanced Context Mapping for Movement
- 9 - Setup Player Input Movement Using C
- 10 - Setup Look Around for Character Using C
- 11 - Get The Character Jumping
- 12 - Create Anim Instance Using C
- 13 - Blend Space for Idle Walk Run
- 14 - Character Animation Blueprint
- 15 - Character Jumping
- 16 - Setup Character Running in C
- 17 - 8 Way Blendspace Overview
3 - Fixing Mixamo Root Motion
4 - Player Attacks
5 - Melee Enemy
- 26 - Enemy Mesh And Retarget Animation System
- 27 - Create Enemy Class
- 28 - Enemy Anim Instance
- 29 - Intefaces Create Hit Interface
- 30 - Enemy Take Damage
- 31 - Enemy Blend Space
- 32 - Enemy Blueprint Anim Instance
- 33 - Enemy AI Patrolling
- 34 - See Player Move To Attack
- 35 - Enemy Attack Montage
- 36 - Enemy Random Attacks
- 37 - Enemy Weapon Collision
- 38 - Enemy Anim Notify State
- 39 - Damage Player and Enemy AI Controller
6 - User Interface
7 - Player Blocking and DOT Product
8 - Custom AI Combat System C
- 48 - Intro Custom AI System
- 49 - Setup Stimulus Component for Paladin
- 50 - Enemy AI Controller Sight Config Part 1
- 51 - Enemy AI Controller Sight Config Part 2
- 52 - Create AI Combat Using Strategy Pattern
- 53 - Create Logic for Patrol Strategy
- 54 - Fixing Tick Issue With Has Reached Destination
- 55 - Move To Player and Attack
- 56 - Create UAttackStrategy for Unreal Engine Reflection System
- 57 - Create UPatrolStrategy for Unreal Engine Reflection System
- 58 - Enemy AI State
- 59 - Cleaning Up Attack Strategy
- 60 - Strafe Strategy Part 1
- 61 - Strafe Strategy Part 2
- 62 - Check Strategy is Valid
9 - Player and Enemy Death and VFX
10 - Motion Warping With C
11 - Create Ranged Enemy
- 71 - Create Enemy Projectile in C
- 72 - Create Wood Arrow
- 73 - Archer and Bow Blueprint Setup
- 74 - Archer IK Retarget and BlendSpace
- 75 - Archer Anim Instance
- 76 - Range Attack Montage
- 77 - Projectile Anim Notify Part 1
- 78 - Projectile Anim Notify Part 2
- 79 - Archer Death Montage
- 80 - Archer Name Plate
- 81 - Enemy Range Clearnup
- 82 - Fixing Acceptance Range Attacks