Houdini小规模液体模拟动画技术视频教程
上次更新时间:2024-10-22
课程售价: 2.9 元
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课程内容
1. Course Trailer
2. splash from right and left side to beer can
- 1. Introduction (免费)
- 2. 2 setting project and importing models
- 3. 3 emitting fluid from source
- 4. 4 fluid collider
- 5. 5 fluid colliding with beer can
- 6. 6 caching simulaiton
- 7. 7 lights materia camera in karma
- 8. 8 render with matte and phantom in karma
- 9. 9 cryptomattes and passes AOVs with karma
- 10. 10 z depth pass in karma
3. Ice Cream Chocolate Drip
- 1. 1. intro chocolate drip project
- 2. 2. setting project and importing model
- 3. 3. creating sim
- 4. 4. replace intial fluid and add visocity
- 5. 5. setting up vdb collider
- 6. 6. emitter setup
- 7. 7. linking emmiter inside dopnet
- 8. 8. adding viscosity and velocity from SOP
- 9. 9. multiple emitter
- 10. 10. meshing and seperating layers
- 11. 11. assemble
- 12. 12. working in LOP and assigning material
- 13. 13. lights and camera setup
- 14. 14. material
- 15. 15. rendering to img sequences
4. Water Splash On Orange
- 1. 1. Overview of water splash on orange project
- 2. 2. setting project and importing model
- 3. 3. creating liquid emitter geometry
- 4. 4. dopnet
- 5. 5 emitting liquid from emitter
- 6. 6. creating velocity for emitter
- 7. 7. collision object and keyframing velocity
- 8. 8. final setup and caching the simulation
- 9. 9. material lights camera with karma
- 10. 10 rendering to image sequences
5. Ice lemon Soda Water Splash
- 1. 1 overview of ice lemon soda water
- 2. 2. setting project and importing model
- 3. 3. scattering points for ice
- 4. 4. scatting the ice cubes
- 5. 5. distributing lemons
- 6. 6. water source
- 7. 7. simulating the liquid and colliding
- 8. 8. final setting before simulation cache
- 9. 9. caching to disk and converting
- 10. 10. chanigng time scale
- 11. 11. setting up in solaris
- 12. 12. assigning materials
- 13. 13. render passes and z depth
- 14. 14. render to sequences with mattes
6. Crown Splash
- 1. 1. Introduction to Crown Splash Project
- 2. 2. setting project and importing model
- 3. 3. copy to points
- 4. 4 rbd simulation
- 5. 5. camera
- 6. 6. setting up flip sim
- 7. 7. adding collision
- 8. 8. refining the initial fluid
- 9. 9. viscosity and surface tension
- 10. 10. collider velocity
- 11. 11. final tweak
- 12. 12. sim caching
- 13. 13. convert to mesh
- 14. 14. retime cache
- 15. 15. importing to stage and applying material
- 16. 16. lights
- 17. 17. modifying material
- 18. 18. render to image sequences
7. Soda Can wate explode splash
- 1. 1. Overview of this project
- 2. 2. setting project and importing model
- 3. 3. setup for dopnet
- 4. 4. collision object and setting domain
- 5. 5. setting up emitter
- 6. 6 liquid emit activation
- 7. 7. simulation with initial liquid
- 8. 8. cache
- 9. 9. material and lights with karma
- 10. 10. rendering to image sequences
8. Sliced Apple RBDs ( BONUS PROJECT )
- 1. Project Ovieview
- 2. 2 setting the project
- 3. 3. importing geometry
- 4. 4. copy to points
- 5. 5. distributing different pieces and randomizing
- 6. 6. collision pieces and adding gravity
- 7. 7. creating velocity
- 8. 8. adding random spin speed
- 9. 9. timeshift
- 10. 10. tweaking
- 11. 11. applying material
- 12. 12. cache problem in increment save
- 13. 13 rendering to image sequences
课程内容
8个章节 , 91个讲座
1. Course Trailer
2. splash from right and left side to beer can
- 1. Introduction (免费)
- 2. 2 setting project and importing models
- 3. 3 emitting fluid from source
- 4. 4 fluid collider
- 5. 5 fluid colliding with beer can
- 6. 6 caching simulaiton
- 7. 7 lights materia camera in karma
- 8. 8 render with matte and phantom in karma
- 9. 9 cryptomattes and passes AOVs with karma
- 10. 10 z depth pass in karma
3. Ice Cream Chocolate Drip
- 1. 1. intro chocolate drip project
- 2. 2. setting project and importing model
- 3. 3. creating sim
- 4. 4. replace intial fluid and add visocity
- 5. 5. setting up vdb collider
- 6. 6. emitter setup
- 7. 7. linking emmiter inside dopnet
- 8. 8. adding viscosity and velocity from SOP
- 9. 9. multiple emitter
- 10. 10. meshing and seperating layers
- 11. 11. assemble
- 12. 12. working in LOP and assigning material
- 13. 13. lights and camera setup
- 14. 14. material
- 15. 15. rendering to img sequences
4. Water Splash On Orange
- 1. 1. Overview of water splash on orange project
- 2. 2. setting project and importing model
- 3. 3. creating liquid emitter geometry
- 4. 4. dopnet
- 5. 5 emitting liquid from emitter
- 6. 6. creating velocity for emitter
- 7. 7. collision object and keyframing velocity
- 8. 8. final setup and caching the simulation
- 9. 9. material lights camera with karma
- 10. 10 rendering to image sequences
5. Ice lemon Soda Water Splash
- 1. 1 overview of ice lemon soda water
- 2. 2. setting project and importing model
- 3. 3. scattering points for ice
- 4. 4. scatting the ice cubes
- 5. 5. distributing lemons
- 6. 6. water source
- 7. 7. simulating the liquid and colliding
- 8. 8. final setting before simulation cache
- 9. 9. caching to disk and converting
- 10. 10. chanigng time scale
- 11. 11. setting up in solaris
- 12. 12. assigning materials
- 13. 13. render passes and z depth
- 14. 14. render to sequences with mattes
6. Crown Splash
- 1. 1. Introduction to Crown Splash Project
- 2. 2. setting project and importing model
- 3. 3. copy to points
- 4. 4 rbd simulation
- 5. 5. camera
- 6. 6. setting up flip sim
- 7. 7. adding collision
- 8. 8. refining the initial fluid
- 9. 9. viscosity and surface tension
- 10. 10. collider velocity
- 11. 11. final tweak
- 12. 12. sim caching
- 13. 13. convert to mesh
- 14. 14. retime cache
- 15. 15. importing to stage and applying material
- 16. 16. lights
- 17. 17. modifying material
- 18. 18. render to image sequences
7. Soda Can wate explode splash
- 1. 1. Overview of this project
- 2. 2. setting project and importing model
- 3. 3. setup for dopnet
- 4. 4. collision object and setting domain
- 5. 5. setting up emitter
- 6. 6 liquid emit activation
- 7. 7. simulation with initial liquid
- 8. 8. cache
- 9. 9. material and lights with karma
- 10. 10. rendering to image sequences
8. Sliced Apple RBDs ( BONUS PROJECT )
- 1. Project Ovieview
- 2. 2 setting the project
- 3. 3. importing geometry
- 4. 4. copy to points
- 5. 5. distributing different pieces and randomizing
- 6. 6. collision pieces and adding gravity
- 7. 7. creating velocity
- 8. 8. adding random spin speed
- 9. 9. timeshift
- 10. 10. tweaking
- 11. 11. applying material
- 12. 12. cache problem in increment save
- 13. 13 rendering to image sequences