3dsmax 3D建筑可视化核心技能大师班视频教程
上次更新时间:2024-10-19
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课程内容
01 - Educational Installation
02.1 - Explaining Modifiers
- 2.1.1 - ARRAY
- 2.1.2 - Bend
- 2.1.3 - Chamfer
- 2.1.4 - Edit Poly
- 2.1.5 - FFD
- 2.1.6 - Lathe
- 2.1.7 - Mesh Cleaner
- 2.1.8 - Mesh Turbo and Opensub
- 2.1.9 - Morpher
- 2.1.10 - Noise
- 2.1.11 - Normal
- 2.1.12 - Normalize Spline
- 2.1.13 - ProBoolean
- 2.1.14 - ProOptmizer
- 2.1.15 - Push
- 2.1.16 - Quadify Mesh
- 2.1.17 - Reset XForm
- 2.1.18 - Retopology
- 2.1.19 - ShapeMerge
- 2.1.20 - Shell
- 2.1.21 - Skin Wrap
- 2.1.22 - Slice
- 2.1.23 - Spherify
- 2.1.24 - Subdivide
- 2.1.25 - Sweep
- 2.1.26 - Symmetry
- 2.1.27 - Unwrap
- 2.1.28 - UVW Map
- 2.1.29 - UVM Mapping Clear
- 2.1.30 - UVW XForm
02 - Modifiers
03.1 - Explaining Script
03 - Scripts
04 - Tools
05 - Structural Modeling
06 - Modeling Frames and doors
- 6.1 - Miter saw with 3 blades
- 6.2 - Modeling of the rail PT1
- 6.3 - Modeling of the rail PT2
- 6.4 - Door leaf modified sweep
- 6.5 - Glass and finishing with chamfer and crease
- 6.6 - Editing and positioning door pannels
- 6.7 - Hiding selection
- 6.8 - Editing miter
- 6.9 - Locking the X, Y, and Z axes with hotkeys
- 6.10 - Reset XForm, Normal and Mesh Cleaner Modifier
- 6.11 - Positioning mitered edges
- 6.12 - Modeling Swing Door in glass PT1
- 6.13 - Modeling Swing Door in glass PT2
- 6.14 - Modeling Swing Door in glass PT2
- 6.15 - Door frame
- 6.16 - Door lock and door handle
- 6.17 - Positioning Mirror Doors by Axes
- 6.18 - Layer explorer
- 6.19 - Adding missing mitered edge
- 6.20 - Creating a single-leaf glass door
- 6.21 - Modeling with splines
- 6.22 - QuickSlice, extracting shape
- 6.23 - Front sidewalk, Array
- 6.24 - Hiding geometries x Hiding shapes
07 - Woodwork
- 7.1 - Closet - creating the base
- 7.2 - Positioning objects Taper measure tool
- 7.3 - Spacing Tool
- 7.4 - Detailing closet doors
- 7.5 - Placing glass in the doors and using AutoGrid
- 7.6 - Drawers and Chamfer finishing
- 7.7 - Wardrobe with sliding doors
- 7.8 - Rail and wheels
- 7.9 - Fit wheels and door
- 7.10 - Finishing
- 7.11 - Collect Asset transform one model into another
- 7.12 - Drawers
- 7.13 - Built-in drawer and mirror
- 7.14 - Kitchen cabinet modeling with image
- 7.15 - Kitchen cabinet and finishing
- 7.16 - Kitchen island - base and countertop
- 7.17 - Kitchen island - shelves and doors
- 7.18 - Kitchen island - sink basing
- 7.19 - Kitchen island - sink drain
- 7.20 - Kitchen island - finishing
- 7.21 - Kitchen island - faucet PT1
- 7.22 - Kitchen island - faucet PT2
- 7.23 - Kitchen island - faucet PT3
- 7.24 - Cabinet with shelf
- 7.25 - Cabinet handles PT1
- 7.26 - Cabinet handles PT2
- 7.27 - Cabinet handles PT3
- 7.28 - Cabinet handles PT4
09 - Walls
10 - Slab Lining Floor
11 - Luminaire Modeling
- 11.1 - Spotlights, modeling, and distribution
- 11.2 - Roof ventilator, structural review
- 11.3 - Tubular fixture, kitchen island PT1
- 11.4 - Tubular fixture, kitchen island PT2
- 11.5 - Tubular fixture, kitchen island PT3
- 11.6 - Tubular fixture, kitchen island PT4
- 11.7 - Sconces, 3ds max crashing PT1
- 11.8 - Sconces, 3ds max crashing PT2
- 11.9 - Pool area PT1
- 11.10 - Pool area PT2
12 - Terrain Modeling
13 - Mapping and Materials
- 13.1 - Introduction to Unwrap UVW
- 13.2 - Map Scaler OSM
- 13.3 - Combining UVW map with Unwrap UVW
- 13.4 - Wall sconces, tube luminaire
- 13.5 - Important tip- Multi-Sub-Object material
- 13.6 - Unwrap UVW and Cabinet ID Separation
- 13.7 - Unwrap UVW and Cabinet ID Separation 2 - 3 doors
- 13.8 - Unwrap UVW, Cabinet ID Separation 4 doors
- 13.9 - Unwrap UVW Kitchen island
- 13.10 - Unwrap UVW Kitchen island and wooden doors
- 13.11 - Unwrap UVW floor, ground, and pool
- 13.12 - Unwrap UVW stairs
- 13.13 - Unwrap UVW window frames
- 13.14 - Unwrap UVW wall cladding PT1
- 13.15 - Unwrap UVW wall cladding PT2
- 13.16 - Unwrap UVW wall cladding PT3
- 13.17 - Adding materials to the remaining objects PT1
- 13.18 - Adjusting facade floor with Conform
- 13.19 - Adjusting facade floor with Conform
- 13.20 - Adjusting facade floor with Conform
- 13.21 - Adjusting facade floor and pool area material
- 13.22 - Spotlights
- 13.23 - Tube luminaire, Sconces, Cladding on curved wall
- 13.24 - Mapping and materials P_12 - Recessed door
14 - Organization
15 - Riba Lattoog Sofa Modeling
- 15.1.1 - Sofa_Riba_Lattoog_P_01
- 15.1.2 - Sofa_Riba_Lattoog_P_02
- 15.1.3 - Sofa_Riba_Lattoog_P_03
- 15.1.4 - Sofa_Riba_Lattoog_P_04
- 15.1.5 - Sofa_Riba_Lattoog_P_05
- 15.1.6 - Sofa_Riba_Lattoog_P_06
- 15.1.7 - Sofa_Riba_Lattoog_P_07
- 15.1.8 - Sofa_Riba_Lattoog_P_08
- 15.1.9 - Sofa_Riba_Lattoog_P_09
- 15.1.10 - Sofa_Riba_Lattoog_P_10
- 15.1.11 - Sofa_Riba_Lattoog_P_11
16 - Revisions and adjustments
- 16.1 - Mr.Clean, Zorb, Wire Colour Tools and Collect Aasset
- 16.2 - Mesh optimization and Unwrap UVW mapping
- 16.3 - Added details and corrected mapping
- 16.4 - Mesh optimization and Unwrap UVW mapping
- 16.5 - Retopologizing toilet Pt1
- 16.6 - Retopologizing toilet Pt2
- 16.7 - Retopology toilet cover
- 16.8 - Improving geometry with the Loop Tools tool
- 16.9 - Lathe modifier
- 16.10 - Finishing and Mapping
- 16.11 - Modeling a coffee table
- 16.12 - Checking leather and wood mapping
- 16.13 - Optimizing, reconstructing, and mapping parts Pt1
- 16.14 - Optimizing, reconstructing, and mapping parts Pt2
- 16.15 - Optimizing, reconstructing, and mapping parts Pt3
- 16.16 - Optimizing, reconstructing, and mapping parts Pt4
- 16.17 - Finalizing the model
- 16.18 - Optimization, mapping, and materials
- 16.19 - Mapping and material reduction Pt1
- 16.20 - Mapping and material reduction Pt2
- 16.21 - Correction, mapping, and material
17 - Export
课程内容
20个章节 , 207个讲座
01 - Educational Installation
02.1 - Explaining Modifiers
- 2.1.1 - ARRAY
- 2.1.2 - Bend
- 2.1.3 - Chamfer
- 2.1.4 - Edit Poly
- 2.1.5 - FFD
- 2.1.6 - Lathe
- 2.1.7 - Mesh Cleaner
- 2.1.8 - Mesh Turbo and Opensub
- 2.1.9 - Morpher
- 2.1.10 - Noise
- 2.1.11 - Normal
- 2.1.12 - Normalize Spline
- 2.1.13 - ProBoolean
- 2.1.14 - ProOptmizer
- 2.1.15 - Push
- 2.1.16 - Quadify Mesh
- 2.1.17 - Reset XForm
- 2.1.18 - Retopology
- 2.1.19 - ShapeMerge
- 2.1.20 - Shell
- 2.1.21 - Skin Wrap
- 2.1.22 - Slice
- 2.1.23 - Spherify
- 2.1.24 - Subdivide
- 2.1.25 - Sweep
- 2.1.26 - Symmetry
- 2.1.27 - Unwrap
- 2.1.28 - UVW Map
- 2.1.29 - UVM Mapping Clear
- 2.1.30 - UVW XForm
02 - Modifiers
03.1 - Explaining Script
03 - Scripts
04 - Tools
05 - Structural Modeling
06 - Modeling Frames and doors
- 6.1 - Miter saw with 3 blades
- 6.2 - Modeling of the rail PT1
- 6.3 - Modeling of the rail PT2
- 6.4 - Door leaf modified sweep
- 6.5 - Glass and finishing with chamfer and crease
- 6.6 - Editing and positioning door pannels
- 6.7 - Hiding selection
- 6.8 - Editing miter
- 6.9 - Locking the X, Y, and Z axes with hotkeys
- 6.10 - Reset XForm, Normal and Mesh Cleaner Modifier
- 6.11 - Positioning mitered edges
- 6.12 - Modeling Swing Door in glass PT1
- 6.13 - Modeling Swing Door in glass PT2
- 6.14 - Modeling Swing Door in glass PT2
- 6.15 - Door frame
- 6.16 - Door lock and door handle
- 6.17 - Positioning Mirror Doors by Axes
- 6.18 - Layer explorer
- 6.19 - Adding missing mitered edge
- 6.20 - Creating a single-leaf glass door
- 6.21 - Modeling with splines
- 6.22 - QuickSlice, extracting shape
- 6.23 - Front sidewalk, Array
- 6.24 - Hiding geometries x Hiding shapes
07 - Woodwork
- 7.1 - Closet - creating the base
- 7.2 - Positioning objects Taper measure tool
- 7.3 - Spacing Tool
- 7.4 - Detailing closet doors
- 7.5 - Placing glass in the doors and using AutoGrid
- 7.6 - Drawers and Chamfer finishing
- 7.7 - Wardrobe with sliding doors
- 7.8 - Rail and wheels
- 7.9 - Fit wheels and door
- 7.10 - Finishing
- 7.11 - Collect Asset transform one model into another
- 7.12 - Drawers
- 7.13 - Built-in drawer and mirror
- 7.14 - Kitchen cabinet modeling with image
- 7.15 - Kitchen cabinet and finishing
- 7.16 - Kitchen island - base and countertop
- 7.17 - Kitchen island - shelves and doors
- 7.18 - Kitchen island - sink basing
- 7.19 - Kitchen island - sink drain
- 7.20 - Kitchen island - finishing
- 7.21 - Kitchen island - faucet PT1
- 7.22 - Kitchen island - faucet PT2
- 7.23 - Kitchen island - faucet PT3
- 7.24 - Cabinet with shelf
- 7.25 - Cabinet handles PT1
- 7.26 - Cabinet handles PT2
- 7.27 - Cabinet handles PT3
- 7.28 - Cabinet handles PT4
09 - Walls
10 - Slab Lining Floor
11 - Luminaire Modeling
- 11.1 - Spotlights, modeling, and distribution
- 11.2 - Roof ventilator, structural review
- 11.3 - Tubular fixture, kitchen island PT1
- 11.4 - Tubular fixture, kitchen island PT2
- 11.5 - Tubular fixture, kitchen island PT3
- 11.6 - Tubular fixture, kitchen island PT4
- 11.7 - Sconces, 3ds max crashing PT1
- 11.8 - Sconces, 3ds max crashing PT2
- 11.9 - Pool area PT1
- 11.10 - Pool area PT2
12 - Terrain Modeling
13 - Mapping and Materials
- 13.1 - Introduction to Unwrap UVW
- 13.2 - Map Scaler OSM
- 13.3 - Combining UVW map with Unwrap UVW
- 13.4 - Wall sconces, tube luminaire
- 13.5 - Important tip- Multi-Sub-Object material
- 13.6 - Unwrap UVW and Cabinet ID Separation
- 13.7 - Unwrap UVW and Cabinet ID Separation 2 - 3 doors
- 13.8 - Unwrap UVW, Cabinet ID Separation 4 doors
- 13.9 - Unwrap UVW Kitchen island
- 13.10 - Unwrap UVW Kitchen island and wooden doors
- 13.11 - Unwrap UVW floor, ground, and pool
- 13.12 - Unwrap UVW stairs
- 13.13 - Unwrap UVW window frames
- 13.14 - Unwrap UVW wall cladding PT1
- 13.15 - Unwrap UVW wall cladding PT2
- 13.16 - Unwrap UVW wall cladding PT3
- 13.17 - Adding materials to the remaining objects PT1
- 13.18 - Adjusting facade floor with Conform
- 13.19 - Adjusting facade floor with Conform
- 13.20 - Adjusting facade floor with Conform
- 13.21 - Adjusting facade floor and pool area material
- 13.22 - Spotlights
- 13.23 - Tube luminaire, Sconces, Cladding on curved wall
- 13.24 - Mapping and materials P_12 - Recessed door
14 - Organization
15 - Riba Lattoog Sofa Modeling
- 15.1.1 - Sofa_Riba_Lattoog_P_01
- 15.1.2 - Sofa_Riba_Lattoog_P_02
- 15.1.3 - Sofa_Riba_Lattoog_P_03
- 15.1.4 - Sofa_Riba_Lattoog_P_04
- 15.1.5 - Sofa_Riba_Lattoog_P_05
- 15.1.6 - Sofa_Riba_Lattoog_P_06
- 15.1.7 - Sofa_Riba_Lattoog_P_07
- 15.1.8 - Sofa_Riba_Lattoog_P_08
- 15.1.9 - Sofa_Riba_Lattoog_P_09
- 15.1.10 - Sofa_Riba_Lattoog_P_10
- 15.1.11 - Sofa_Riba_Lattoog_P_11
16 - Revisions and adjustments
- 16.1 - Mr.Clean, Zorb, Wire Colour Tools and Collect Aasset
- 16.2 - Mesh optimization and Unwrap UVW mapping
- 16.3 - Added details and corrected mapping
- 16.4 - Mesh optimization and Unwrap UVW mapping
- 16.5 - Retopologizing toilet Pt1
- 16.6 - Retopologizing toilet Pt2
- 16.7 - Retopology toilet cover
- 16.8 - Improving geometry with the Loop Tools tool
- 16.9 - Lathe modifier
- 16.10 - Finishing and Mapping
- 16.11 - Modeling a coffee table
- 16.12 - Checking leather and wood mapping
- 16.13 - Optimizing, reconstructing, and mapping parts Pt1
- 16.14 - Optimizing, reconstructing, and mapping parts Pt2
- 16.15 - Optimizing, reconstructing, and mapping parts Pt3
- 16.16 - Optimizing, reconstructing, and mapping parts Pt4
- 16.17 - Finalizing the model
- 16.18 - Optimization, mapping, and materials
- 16.19 - Mapping and material reduction Pt1
- 16.20 - Mapping and material reduction Pt2
- 16.21 - Correction, mapping, and material