UE5虚幻引擎2D游戏开发实例制作视频教程
上次更新时间:2024-10-17
课程售价: 2.9 元
联系右侧微信客服充值或购买课程
课程内容
1 - Introduction Setup
2 - Desert Racer Obstacle Avoidance
- 4 - Section Intro Desert Racer
- 5 - Development Setup
- 6 - What is Paper2D
- 7 - Using Sprites
- 8 - The Race Track
- 9 - Creating The Player
- 10 - Player Blueprint
- 11 - Setting Up Input
- 12 - Taking Input
- 13 - Going Forwards and Backwards
- 14 - Finishing Up Movement
- 15 - The Game Mode
- 16 - Obstacle Class
- 17 - Fence and Tire
- 18 - Collision Detection
- 19 - Reset Game
- 20 - Finish Line
- 21 - Background Music
- 22 - Level Design Desert Racer
- 23 - Wrap Up Desert Racer
3 - Gun Survivors Topdown Shooter
- 24 - Section Intro Gun Survivors
- 25 - New Project Setup
- 26 - The Arena
- 27 - Flipbooks 101
- 28 - Player Class Blueprint
- 29 - The Game Mode
- 30 - Input System Setup
- 31 - Binding Actions
- 32 - Player Movement
- 33 - Switching Flipbooks
- 34 - Staying In Map Limits
- 35 - Adding The Gun
- 36 - Rotating The Gun
- 37 - Creating The Bullet
- 38 - Moving The Bullet
- 39 - Launching The Bullet
- 40 - Shooting Cooldown
- 41 - Shooting Bullets
- 42 - Custom Mouse Cursor
- 43 - Creating The Enemy
- 44 - Enemy Follows Player
- 45 - Flip Enemy Flipbook
- 46 - BulletEnemy Collision
- 47 - Enemy Death
- 48 - The Enemy Spawner
- 49 - Better Spawn Position
- 50 - Difficulty System
- 51 - Setup Enemy
- 52 - Enemy Died Delegate
- 53 - Score System
- 54 - HUD Widget
- 55 - Sending The Score
- 56 - Player Enemy Collision
- 57 - Restart Game
- 58 - Final Touches
- 59 - Wrap Up Gun Survivors
4 - Crusty Pirate Platformer
- 60 - Section Intro Crusty Pirate
- 61 - Creating The Project
- 62 - Sprites and Flipbooks
- 63 - Tile Sets
- 64 - Tile Maps
- 65 - Player and Game Mode
- 66 - The Input System
- 67 - Running and Jumping
- 68 - Turning Left and Right
- 69 - Animation Source
- 70 - Animation Blueprint
- 71 - More Animation States
- 72 - Creating The Enemy
- 73 - Enemy Follows Player
- 74 - Enemy Stop Distance
- 75 - Enemy Faces Player
- 76 - Enemy Animation Source
- 77 - Enemy Animation Blueprint
- 78 - Attack Animation Override
- 79 - Attack Collision Box
- 80 - Anim Notify State
- 81 - Enemy Hitpoints
- 82 - Enemy Take Damage
- 83 - Jump Nodes
- 84 - Enemy Stun State
- 85 - Enemy Attack Animation
- 86 - Enemy Attack Collision Box
- 87 - Player Take Damage
- 88 - Player Stun State
- 89 - The HUD
- 90 - Using The HUD
- 91 - The Game Instance
- 92 - Collectable Items
- 93 - Implementing Item Functionality
- 94 - Game Over State
- 95 - The Level Exit
- 96 - Decorations
- 97 - Small Improvements
- 98 - Level Design Crusty Pirate
- 99 - Win Screen
- 100 - Packaging The Game
- 101 - Course Wrap Up
课程内容
4个章节 , 101个讲座
1 - Introduction Setup
2 - Desert Racer Obstacle Avoidance
- 4 - Section Intro Desert Racer
- 5 - Development Setup
- 6 - What is Paper2D
- 7 - Using Sprites
- 8 - The Race Track
- 9 - Creating The Player
- 10 - Player Blueprint
- 11 - Setting Up Input
- 12 - Taking Input
- 13 - Going Forwards and Backwards
- 14 - Finishing Up Movement
- 15 - The Game Mode
- 16 - Obstacle Class
- 17 - Fence and Tire
- 18 - Collision Detection
- 19 - Reset Game
- 20 - Finish Line
- 21 - Background Music
- 22 - Level Design Desert Racer
- 23 - Wrap Up Desert Racer
3 - Gun Survivors Topdown Shooter
- 24 - Section Intro Gun Survivors
- 25 - New Project Setup
- 26 - The Arena
- 27 - Flipbooks 101
- 28 - Player Class Blueprint
- 29 - The Game Mode
- 30 - Input System Setup
- 31 - Binding Actions
- 32 - Player Movement
- 33 - Switching Flipbooks
- 34 - Staying In Map Limits
- 35 - Adding The Gun
- 36 - Rotating The Gun
- 37 - Creating The Bullet
- 38 - Moving The Bullet
- 39 - Launching The Bullet
- 40 - Shooting Cooldown
- 41 - Shooting Bullets
- 42 - Custom Mouse Cursor
- 43 - Creating The Enemy
- 44 - Enemy Follows Player
- 45 - Flip Enemy Flipbook
- 46 - BulletEnemy Collision
- 47 - Enemy Death
- 48 - The Enemy Spawner
- 49 - Better Spawn Position
- 50 - Difficulty System
- 51 - Setup Enemy
- 52 - Enemy Died Delegate
- 53 - Score System
- 54 - HUD Widget
- 55 - Sending The Score
- 56 - Player Enemy Collision
- 57 - Restart Game
- 58 - Final Touches
- 59 - Wrap Up Gun Survivors
4 - Crusty Pirate Platformer
- 60 - Section Intro Crusty Pirate
- 61 - Creating The Project
- 62 - Sprites and Flipbooks
- 63 - Tile Sets
- 64 - Tile Maps
- 65 - Player and Game Mode
- 66 - The Input System
- 67 - Running and Jumping
- 68 - Turning Left and Right
- 69 - Animation Source
- 70 - Animation Blueprint
- 71 - More Animation States
- 72 - Creating The Enemy
- 73 - Enemy Follows Player
- 74 - Enemy Stop Distance
- 75 - Enemy Faces Player
- 76 - Enemy Animation Source
- 77 - Enemy Animation Blueprint
- 78 - Attack Animation Override
- 79 - Attack Collision Box
- 80 - Anim Notify State
- 81 - Enemy Hitpoints
- 82 - Enemy Take Damage
- 83 - Jump Nodes
- 84 - Enemy Stun State
- 85 - Enemy Attack Animation
- 86 - Enemy Attack Collision Box
- 87 - Player Take Damage
- 88 - Player Stun State
- 89 - The HUD
- 90 - Using The HUD
- 91 - The Game Instance
- 92 - Collectable Items
- 93 - Implementing Item Functionality
- 94 - Game Over State
- 95 - The Level Exit
- 96 - Decorations
- 97 - Small Improvements
- 98 - Level Design Crusty Pirate
- 99 - Win Screen
- 100 - Packaging The Game
- 101 - Course Wrap Up