3dsmax 2024全面核心技术训练视频教程
上次更新时间:2024-10-17
课程售价: 2.9 元
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课程内容
03 - 3ds Max 界面
- 01 - Getting familiar with the interface
- 02 - Customizing a workspace
- 03 - Customizing background and grid colors
- 04 - Creating primitives with keyboard entry
- 05 - Creating primitives interactively with the mouse
- 06 - Position objects with Select and Move
- 07 - Rotate and scale objects
- 08 - Navigating in viewports
- 09 - Orbit and viewport Undo
- 10 - Accelerate workflow with hotkey shortcuts
- 11 - Customizing hotkeys
- 12 - Choosing viewport shading modes
- 13 - Advanced viewport settings
- 14 - Configuring viewport layouts
04 - 场景布局
- 01 - Specifying display units
- 02 - Specifying system units
- 03 - Defining the Home grid
- 04 - Saving a maxstart.max template scene
- 05 - Merging scenes
- 06 - Duplicating objects in a pattern with Array
- 07 - Duplicating objects with Clone
- 08 - Introducing Snap
- 09 - Precision transforms with Grid Snap
- 10 - Managing objects with Scene Explorer outline view
- 11 - Collecting objects in Groups
- 12 - Managing display layers in the Layer Explorer
- 13 - Controlling object and layer Display Properties
- 14 - Understanding Xref external references
- 15 - Creating an Xref record
- 16 - Moving objects in Reference Coordinate Systems
- 17 - Rotating objects in Reference Coordinate Systems
- 18 - Manipulating objects around a Transform Center
- 19 - Using Isolate Selection and Lock Selection
- 20 - Selecting in Window and Crossing modes
05 - 样条建模
- 01 - Creating shapes
- 02 - Editing bezier splines
- 03 - Setting shape detail with Interpolation
- 04 - Modeling with the Extrude modifier
- 05 - Extruding along a path with the Sweep modifier
- 06 - Importing Illustrator paths to 3ds Max
- 07 - Adding a Bevel modifier
- 08 - Controlling level of detail of a Bevel modifier
- 09 - Modeling typography with TextPlus
- 10 - Manipulating and fine-tuning TextPlus
06 - 参数化建模
07 - 多边形建模
- 01 - Preparing Boolean operands
- 02 - Combine volumes with Boolean compound object
- 03 - Adding edges with Quickslice
- 04 - Adding edges with Cut
- 05 - Hardening polygon edges with the Smooth modifier
- 06 - Using the Modeling Ribbon
- 07 - Simplifying geometry with Remove
- 08 - Branching with Editable Poly Extrude
- 09 - Detailing a mesh
- 10 - Rounding corners with Chamfer
08 - 细分曲面建模
- 01 - Understanding subdivision surfaces
- 02 - Best practices for modeling subdivision surfaces
- 03 - Box modeling for subdivision surfaces
- 04 - Modeling with the Symmetry modifier
- 05 - Modeling curvature with Soft Selection
- 06 - Refining geometry with SwiftLoop
- 07 - Constraining sub-object transforms
- 08 - Correcting a seam with Align to Grid
- 09 - Sharpening corners with Edge Crease
- 10 - Baking subdivisions
09 - 相机技术
10 - 照明
- 01 - Interactive production rendering
- 02 - Creating photometric lights
- 03 - Adjusting light intensity and color
- 04 - Setting exposure control
- 05 - Adjusting light shape
- 06 - Controlling spotlight parameters
- 07 - Using the Light Explorer
- 08 - Illuminating with an environment color
- 09 - Illuminating with an HDRI environment
- 10 - Separating environment from background
- 11 - Creating a sun and sky
- 12 - Art directing a sun and sky
11 - 材料
- 01 - Using the Slate Material Editor
- 02 - Assigning materials to objects
- 03 - Managing scene materials
- 04 - Managing sample slots
- 05 - Saving a material library
- 06 - Physical material color and roughness
- 07 - Physical material reflection parameters
- 08 - Controlling viewport material shading
- 09 - Controlling material sample size
- 10 - Creating a 3D procedural map
- 11 - Art directing 3D map parameters
- 12 - Mapping bitmap image files
- 13 - Projecting UVs with UVW Map
- 14 - Using real-world map size
- 15 - Restoring links with Asset Tracking
12 - 动画
- 01 - Understanding hierarchies
- 02 - Moving pivot points
- 03 - Rotating pivot points
- 04 - Prioritizing rotation axes
- 05 - Linking objects
- 06 - Locking transforms
- 07 - Correcting and avoiding scale issues
- 08 - Choosing frame rate and playback speed
- 09 - Choosing the active time segment
- 10 - Creating keyframes in Auto Key mode
- 11 - Creating keyframes in Set Key mode
- 12 - Editing keyframes in the Track Bar timeline
- 13 - Editing keyframes in the Dope Sheet
- 14 - Editing keyframes in the Curve Editor
- 15 - Editing interpolation in the Curve Editor
- 16 - Manipulating tangents in the Curve Editor
- 17 - Editing a trajectory with a Motion Path
13 - 渲染
14 - 结论
课程内容
14个章节 , 132个讲座
03 - 3ds Max 界面
- 01 - Getting familiar with the interface
- 02 - Customizing a workspace
- 03 - Customizing background and grid colors
- 04 - Creating primitives with keyboard entry
- 05 - Creating primitives interactively with the mouse
- 06 - Position objects with Select and Move
- 07 - Rotate and scale objects
- 08 - Navigating in viewports
- 09 - Orbit and viewport Undo
- 10 - Accelerate workflow with hotkey shortcuts
- 11 - Customizing hotkeys
- 12 - Choosing viewport shading modes
- 13 - Advanced viewport settings
- 14 - Configuring viewport layouts
04 - 场景布局
- 01 - Specifying display units
- 02 - Specifying system units
- 03 - Defining the Home grid
- 04 - Saving a maxstart.max template scene
- 05 - Merging scenes
- 06 - Duplicating objects in a pattern with Array
- 07 - Duplicating objects with Clone
- 08 - Introducing Snap
- 09 - Precision transforms with Grid Snap
- 10 - Managing objects with Scene Explorer outline view
- 11 - Collecting objects in Groups
- 12 - Managing display layers in the Layer Explorer
- 13 - Controlling object and layer Display Properties
- 14 - Understanding Xref external references
- 15 - Creating an Xref record
- 16 - Moving objects in Reference Coordinate Systems
- 17 - Rotating objects in Reference Coordinate Systems
- 18 - Manipulating objects around a Transform Center
- 19 - Using Isolate Selection and Lock Selection
- 20 - Selecting in Window and Crossing modes
05 - 样条建模
- 01 - Creating shapes
- 02 - Editing bezier splines
- 03 - Setting shape detail with Interpolation
- 04 - Modeling with the Extrude modifier
- 05 - Extruding along a path with the Sweep modifier
- 06 - Importing Illustrator paths to 3ds Max
- 07 - Adding a Bevel modifier
- 08 - Controlling level of detail of a Bevel modifier
- 09 - Modeling typography with TextPlus
- 10 - Manipulating and fine-tuning TextPlus
06 - 参数化建模
07 - 多边形建模
- 01 - Preparing Boolean operands
- 02 - Combine volumes with Boolean compound object
- 03 - Adding edges with Quickslice
- 04 - Adding edges with Cut
- 05 - Hardening polygon edges with the Smooth modifier
- 06 - Using the Modeling Ribbon
- 07 - Simplifying geometry with Remove
- 08 - Branching with Editable Poly Extrude
- 09 - Detailing a mesh
- 10 - Rounding corners with Chamfer
08 - 细分曲面建模
- 01 - Understanding subdivision surfaces
- 02 - Best practices for modeling subdivision surfaces
- 03 - Box modeling for subdivision surfaces
- 04 - Modeling with the Symmetry modifier
- 05 - Modeling curvature with Soft Selection
- 06 - Refining geometry with SwiftLoop
- 07 - Constraining sub-object transforms
- 08 - Correcting a seam with Align to Grid
- 09 - Sharpening corners with Edge Crease
- 10 - Baking subdivisions
09 - 相机技术
10 - 照明
- 01 - Interactive production rendering
- 02 - Creating photometric lights
- 03 - Adjusting light intensity and color
- 04 - Setting exposure control
- 05 - Adjusting light shape
- 06 - Controlling spotlight parameters
- 07 - Using the Light Explorer
- 08 - Illuminating with an environment color
- 09 - Illuminating with an HDRI environment
- 10 - Separating environment from background
- 11 - Creating a sun and sky
- 12 - Art directing a sun and sky
11 - 材料
- 01 - Using the Slate Material Editor
- 02 - Assigning materials to objects
- 03 - Managing scene materials
- 04 - Managing sample slots
- 05 - Saving a material library
- 06 - Physical material color and roughness
- 07 - Physical material reflection parameters
- 08 - Controlling viewport material shading
- 09 - Controlling material sample size
- 10 - Creating a 3D procedural map
- 11 - Art directing 3D map parameters
- 12 - Mapping bitmap image files
- 13 - Projecting UVs with UVW Map
- 14 - Using real-world map size
- 15 - Restoring links with Asset Tracking
12 - 动画
- 01 - Understanding hierarchies
- 02 - Moving pivot points
- 03 - Rotating pivot points
- 04 - Prioritizing rotation axes
- 05 - Linking objects
- 06 - Locking transforms
- 07 - Correcting and avoiding scale issues
- 08 - Choosing frame rate and playback speed
- 09 - Choosing the active time segment
- 10 - Creating keyframes in Auto Key mode
- 11 - Creating keyframes in Set Key mode
- 12 - Editing keyframes in the Track Bar timeline
- 13 - Editing keyframes in the Dope Sheet
- 14 - Editing keyframes in the Curve Editor
- 15 - Editing interpolation in the Curve Editor
- 16 - Manipulating tangents in the Curve Editor
- 17 - Editing a trajectory with a Motion Path