UE5虚幻引擎材质制作全面核心技术视频教程
上次更新时间:2024-10-15
课程售价: 2.9 元
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课程内容
2 - 材质图基础
- 5 - Material Graph Basic Section Overview
- 6 - Basic Data Types
- 7 - Roughness
- 8 - How to use lerp
- 9 - UV
- 10 - Component Mask
- 11 - Import A Texture
- 12 - Make Your Texture Move
- 13 - Panner
- 14 - Material Instance
- 15 - Writing Comments
- 16 - Section Challenge Create A Fire Material
- 18 - Sine
- 19 - Manipulate Sine
- 20 - Create A Floating Rock
- 21 - Create A Dissolve Material
- 22 - Add Glow To Edges
- 23 - Interact With The Dirty Platform
- 24 - Interact With The Dissolve Mateiral
- 26 - Section Wrap Up
3 - 创建主材质
- 27 - Create A Master Material Section Overview
- 28 - Intro To Master Material
- 29 - Full UV Control
- 30 - Static Switch Paramater
- 31 - Full Color Control
- 32 - Organize Paramaters
- 33 - Metalic Control
- 34 - Specular Control
- 35 - Roughness Control
- 36 - Texture Compression Settings
- 37 - Normal
- 38 - Ambient Occlusion
- 40 - Channel Packing
- 42 - Channel Unpacking
- 43 - Section Challenge2Channel Packed Texture In Master Material
- 44 - Displacement
- 45 - Create A Project Template
- 47 - Section Wrap Up
4 - 创建场景
- 48 - Create A Scene Section Overview
- 49 - Planning A Scene
- 50 - Lightning Our Scene
- 51 - Emissive Material
- 52 - Material Blend
- 53 - Vertex Painting
- 54 - Vertex Painting For Walls
- 55 - Vertex Painting For Road
- 56 - Paint Puddles
- 57 - Section ChallengeVertex Painting For Side Walk
- 58 - Decals
- 59 - Fill In Static Meshes
- 60 - Foliage Mode
- 61 - Set Up Level Sequence
- 62 - Camera Movement
- 63 - Render Our Scene
- 65 - Section Wrap Up
5 - 创建自动景观材质
- 66 - Create An Auto Landscape Material Section Overview
- 67 - Set Up Landscape Project
- 68 - Basic Lighting Set Up
- 69 - Simple Sculpting
- 70 - Material Function
- 71 - Base Color Control In Material Function
- 72 - Camera Depth Fade
- 73 - Texture Bombing
- 74 - Macro Variation
- 75 - Specular In Landscape
- 76 - Normal In Landscape
- 77 - Section Challenge ORD In Landscape
- 79 - Specular and Macro Variation Control
- 80 - Landscape Layer Blend
- 81 - Make A Landscape In Gaea
- 82 - Output Landscape From Gaea
- 83 - Import Landscape Maps To Unreal
- 84 - Section Challenge 1 Slope Layer
- 85 - What does Auto Landscape mean
- 86 - Create A Slope Mask
- 87 - Use Slope Mask In Landscape Material
- 88 - Transition Slope Blend
- 89 - Triplanar Projection
- 90 - Use Triplanar Projection For Slope Layer
- 92 - Create A Height Mask
- 93 - Use Height Mask In Landscape Material
- 94 - More Adjustment For Height Mask
- 95 - Section Challenge 3Use Height Mask With Slope Layer
- 97 - Runtime Virtual Texture
- 98 - Set Up Runtime Virtual Texture
- 99 - Create Runtime Virtual Texture Blend
- 100 - Use RVT Blend In Material
- 101 - Auto Foliage
- 102 - Landscape Grass Type
- 103 - Create A Foliage Mask
- 104 - Performance Optimization For Foliage
- 105 - Fade In Grass
- 106 - Section Challenge 4Auto Trees
- 107 - Block Surrounding
- 108 - Post Processing
- 110 - Section Wrap Up
6 - 总结
课程内容
6个章节 , 100个讲座
2 - 材质图基础
- 5 - Material Graph Basic Section Overview
- 6 - Basic Data Types
- 7 - Roughness
- 8 - How to use lerp
- 9 - UV
- 10 - Component Mask
- 11 - Import A Texture
- 12 - Make Your Texture Move
- 13 - Panner
- 14 - Material Instance
- 15 - Writing Comments
- 16 - Section Challenge Create A Fire Material
- 18 - Sine
- 19 - Manipulate Sine
- 20 - Create A Floating Rock
- 21 - Create A Dissolve Material
- 22 - Add Glow To Edges
- 23 - Interact With The Dirty Platform
- 24 - Interact With The Dissolve Mateiral
- 26 - Section Wrap Up
3 - 创建主材质
- 27 - Create A Master Material Section Overview
- 28 - Intro To Master Material
- 29 - Full UV Control
- 30 - Static Switch Paramater
- 31 - Full Color Control
- 32 - Organize Paramaters
- 33 - Metalic Control
- 34 - Specular Control
- 35 - Roughness Control
- 36 - Texture Compression Settings
- 37 - Normal
- 38 - Ambient Occlusion
- 40 - Channel Packing
- 42 - Channel Unpacking
- 43 - Section Challenge2Channel Packed Texture In Master Material
- 44 - Displacement
- 45 - Create A Project Template
- 47 - Section Wrap Up
4 - 创建场景
- 48 - Create A Scene Section Overview
- 49 - Planning A Scene
- 50 - Lightning Our Scene
- 51 - Emissive Material
- 52 - Material Blend
- 53 - Vertex Painting
- 54 - Vertex Painting For Walls
- 55 - Vertex Painting For Road
- 56 - Paint Puddles
- 57 - Section ChallengeVertex Painting For Side Walk
- 58 - Decals
- 59 - Fill In Static Meshes
- 60 - Foliage Mode
- 61 - Set Up Level Sequence
- 62 - Camera Movement
- 63 - Render Our Scene
- 65 - Section Wrap Up
5 - 创建自动景观材质
- 66 - Create An Auto Landscape Material Section Overview
- 67 - Set Up Landscape Project
- 68 - Basic Lighting Set Up
- 69 - Simple Sculpting
- 70 - Material Function
- 71 - Base Color Control In Material Function
- 72 - Camera Depth Fade
- 73 - Texture Bombing
- 74 - Macro Variation
- 75 - Specular In Landscape
- 76 - Normal In Landscape
- 77 - Section Challenge ORD In Landscape
- 79 - Specular and Macro Variation Control
- 80 - Landscape Layer Blend
- 81 - Make A Landscape In Gaea
- 82 - Output Landscape From Gaea
- 83 - Import Landscape Maps To Unreal
- 84 - Section Challenge 1 Slope Layer
- 85 - What does Auto Landscape mean
- 86 - Create A Slope Mask
- 87 - Use Slope Mask In Landscape Material
- 88 - Transition Slope Blend
- 89 - Triplanar Projection
- 90 - Use Triplanar Projection For Slope Layer
- 92 - Create A Height Mask
- 93 - Use Height Mask In Landscape Material
- 94 - More Adjustment For Height Mask
- 95 - Section Challenge 3Use Height Mask With Slope Layer
- 97 - Runtime Virtual Texture
- 98 - Set Up Runtime Virtual Texture
- 99 - Create Runtime Virtual Texture Blend
- 100 - Use RVT Blend In Material
- 101 - Auto Foliage
- 102 - Landscape Grass Type
- 103 - Create A Foliage Mask
- 104 - Performance Optimization For Foliage
- 105 - Fade In Grass
- 106 - Section Challenge 4Auto Trees
- 107 - Block Surrounding
- 108 - Post Processing
- 110 - Section Wrap Up