Houdini中Vray渲染器核心设计训练视频教程
上次更新时间:2024-10-15
课程售价: 2.9 元
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课程内容
- 01- Downloading and installing Vray (免费)
- 02- Getting a model (免费)
- 03- Setting up the sofa scene
- 04- Basic render settings
- 05- Lights, GI and render elements
- 06- Light selects
- 07- Dome lights and HDRIsi
- 08- Vray material Diffuse
- 09- Vray material Reflection
- 10- Vray material gold
- 11- Vray material Refraction
- 12- Vray material Coat and Sheen
- 13- Vray material builder
- 14- Finishing the sofa material
- 15- Sofa final render settings
- 16- Denoiser
- 17- Setting up the pbr sphere
- 18- Displacement
- 19- Finishing the PBR sphere
- 20- Car project assets
- 21- Starting the car project
- 22- Setting up the dome light
- 23- Ground material
- 24- Matte shadows
- 25- Custom car paint material base
- 26- Custom car paint material clear reflect
- 27- Custom car paint material flakes
- 28- Car paint black
- 29- Tires
- 30- Adding realism to the tires
- 31- The Rims and the Tinted Glass
- 32- Chrome, Brake disc and more glass
- 33- Remaining materials
- 34- Final render
- 35- Final words
课程内容
35个讲座
- 01- Downloading and installing Vray (免费)
- 02- Getting a model (免费)
- 03- Setting up the sofa scene
- 04- Basic render settings
- 05- Lights, GI and render elements
- 06- Light selects
- 07- Dome lights and HDRIsi
- 08- Vray material Diffuse
- 09- Vray material Reflection
- 10- Vray material gold
- 11- Vray material Refraction
- 12- Vray material Coat and Sheen
- 13- Vray material builder
- 14- Finishing the sofa material
- 15- Sofa final render settings
- 16- Denoiser
- 17- Setting up the pbr sphere
- 18- Displacement
- 19- Finishing the PBR sphere
- 20- Car project assets
- 21- Starting the car project
- 22- Setting up the dome light
- 23- Ground material
- 24- Matte shadows
- 25- Custom car paint material base
- 26- Custom car paint material clear reflect
- 27- Custom car paint material flakes
- 28- Car paint black
- 29- Tires
- 30- Adding realism to the tires
- 31- The Rims and the Tinted Glass
- 32- Chrome, Brake disc and more glass
- 33- Remaining materials
- 34- Final render
- 35- Final words