Unity中shader着色器编程核心技术视频教程
上次更新时间:2024-10-15
课程售价: 2.9 元
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课程内容
1. Unity Shader Programming - Beginners
- 1. Introduction to Unity 5 Shader Programming (免费)
- 2. Theory - Creating A Basic Shader (免费)
- 3. Lab - Creating A Basic Shader
- 4. Migrating from Unity4 to Unity 5 Shaers
- 5. Migrating from Unity4 to Unity 5 Shaers Continues
- 6. Understanding Shader Properties
- 7. Create Properties
- 8. Create Subshader Variable
- 9. Using Packed Arrays
- 10. Use Albedo Color
- 11. Creating A Scrolling Texture
- 12. Water Effect Shader
- 13. Creating A Normal Map Shader
- 14. Normal Map Test Shader
- 15. Bump Intensity
- 16. Creating A Transparent Shader
- 17. Creating a Holographic Shader
- 18. Silhouette Shader
- 19. Blending Textures Using Lerp
- 20. Blending Textures Using Lerp Continues
- 21. Drawing Circle in Terrain
- 22. Mat Radius
- 23. Lighting Models
- 24. Writing the First Custom Lighting
- 25. Writing Toon Shader
- 26. Writing Toon Shader Continues
- 27. Writing Phong Shader
- 28. Phong Secular Shader
- 29. Writing Blinn Phong Shader
- 30. Blinn Phong Shader – Half Vector
- 31. Writing Anisotropic Specular Shader
- 32. Writing Anisotropic Specular Shader Continues
- 33. GI And Light Baking
- 34. More on GI And Light Baking
- 35. Creating Reflection Probe
- 36. Light Probe Groups
2. Unity Shader Programming - Intermediate
- 1. Introduction to Vertex Function
- 2. Animating Vertices
- 3. Animating Vertices Continues
- 4. Extruding Vertices
- 5. Extrusion Shader
- 6. Creating Snow Shader
- 7. Creating Snow Shader Continues
- 8. Volumetric Explosions
- 9. Volumetric Explosions - SG Program
- 10. First Fragment Shader
- 11. First Fragment Shader Continues
- 12. Use of Grab Pass Shader
- 13. How Grab Pass Shader Works
- 14. Writing a Glass Shader
- 15. Glass Stained Normals
- 16. Writing 2D Water Shader
- 17. More 2D Water Shader
- 18. Shader Adjustment
- 19. Optimizing the Shader
- 20. Using the Profiler
- 21. Using the Profiler Continues
- 22. Writing a Mobile Shader
- 23. Optimize Shaders
- 24. Introduction to Screen Effects
- 25. Custom Shader Image Effects
- 26. Changing the Screen Effects
- 27. Depth Effect
- 28. Brightness Saturation
- 29. Contrast
- 30. Contrast Continues
- 31. Blend Modes
- 32. Blend Mode Image Effect
- 33. Overlay Image Effect
- 34. Old Film Effect
- 35. More on Old Film Effect
- 36. Old Film Effect Shader
- 37. Effect Final Color
- 38. Old Film Effect Explained
- 39. Night Vision Effect
- 40. More on Night Vision Effect
- 41. Blend Effect
- 42. Night Version Effect Shader
3. Unity Shader Programming - Advanced
课程内容
3个章节 , 84个讲座
1. Unity Shader Programming - Beginners
- 1. Introduction to Unity 5 Shader Programming (免费)
- 2. Theory - Creating A Basic Shader (免费)
- 3. Lab - Creating A Basic Shader
- 4. Migrating from Unity4 to Unity 5 Shaers
- 5. Migrating from Unity4 to Unity 5 Shaers Continues
- 6. Understanding Shader Properties
- 7. Create Properties
- 8. Create Subshader Variable
- 9. Using Packed Arrays
- 10. Use Albedo Color
- 11. Creating A Scrolling Texture
- 12. Water Effect Shader
- 13. Creating A Normal Map Shader
- 14. Normal Map Test Shader
- 15. Bump Intensity
- 16. Creating A Transparent Shader
- 17. Creating a Holographic Shader
- 18. Silhouette Shader
- 19. Blending Textures Using Lerp
- 20. Blending Textures Using Lerp Continues
- 21. Drawing Circle in Terrain
- 22. Mat Radius
- 23. Lighting Models
- 24. Writing the First Custom Lighting
- 25. Writing Toon Shader
- 26. Writing Toon Shader Continues
- 27. Writing Phong Shader
- 28. Phong Secular Shader
- 29. Writing Blinn Phong Shader
- 30. Blinn Phong Shader – Half Vector
- 31. Writing Anisotropic Specular Shader
- 32. Writing Anisotropic Specular Shader Continues
- 33. GI And Light Baking
- 34. More on GI And Light Baking
- 35. Creating Reflection Probe
- 36. Light Probe Groups
2. Unity Shader Programming - Intermediate
- 1. Introduction to Vertex Function
- 2. Animating Vertices
- 3. Animating Vertices Continues
- 4. Extruding Vertices
- 5. Extrusion Shader
- 6. Creating Snow Shader
- 7. Creating Snow Shader Continues
- 8. Volumetric Explosions
- 9. Volumetric Explosions - SG Program
- 10. First Fragment Shader
- 11. First Fragment Shader Continues
- 12. Use of Grab Pass Shader
- 13. How Grab Pass Shader Works
- 14. Writing a Glass Shader
- 15. Glass Stained Normals
- 16. Writing 2D Water Shader
- 17. More 2D Water Shader
- 18. Shader Adjustment
- 19. Optimizing the Shader
- 20. Using the Profiler
- 21. Using the Profiler Continues
- 22. Writing a Mobile Shader
- 23. Optimize Shaders
- 24. Introduction to Screen Effects
- 25. Custom Shader Image Effects
- 26. Changing the Screen Effects
- 27. Depth Effect
- 28. Brightness Saturation
- 29. Contrast
- 30. Contrast Continues
- 31. Blend Modes
- 32. Blend Mode Image Effect
- 33. Overlay Image Effect
- 34. Old Film Effect
- 35. More on Old Film Effect
- 36. Old Film Effect Shader
- 37. Effect Final Color
- 38. Old Film Effect Explained
- 39. Night Vision Effect
- 40. More on Night Vision Effect
- 41. Blend Effect
- 42. Night Version Effect Shader