Blender打造惊艳游戏资产视频教程
上次更新时间:2024-10-13
课程售价: 2.9 元
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课程内容
1.急救设备
- A1.FirstAid_Modeling1 (免费)
- A2.FirstAid_Modeling2 (免费)
- A3.FirstAid_Modeling3_Cleanup
- A4.FirstAid_UVBevel
- A5.Painting Color and Metal Mask
- A6.Painting Alphas and Panel Lines
- A7.Emission And Bake Normal
- A8.Roughness
- A9.Edgewear
- A10.OrganizingScene
- A11.FloorAndSceneSetup
- A12.LightingAndRendering
- A13.BakingTextureMaps
- A14.ExportingToUnreal
- A15.ExportingToGodot
- A16.ExportingToUnity
- A17.SketchfabSceneSetup
- A18.PresentingInSketchfab
2.手榴弹
- 1.Grenade_ModelingBottom
- 2.Grenade_ModelingBody
- 3.Grenade_ModelingArmor
- 4.Grenade_ModelingHeadA
- 5_Grenade_ModelingHeadB
- 6_Grenade_ModelingLatch
- 7_Grenade_ModelingPin
- 8_Grenade_Cleanup1
- 9_Grenade_Cleanup2
- 10_Grenade_UV
- 11_BevelBake&OptimizingUVs
- 12_PaintingAlphas
- 13_PaintingColorMask
- 14_BaseColorAndMetalTexture
- 15_emission
- 16_Roughness
- 17_Edgewear
- 18_SceneSetupLightingRendering
- 19_BakingAllMaps
- 20_ExportingToUnreal
- 21_ExportingToGodot
- 22_ExportingToUnity
- 23_PreparingForSketchfab
- 24_PresentingInSketchfab
3.基础知识回顾
- 1_ModelingBootcamp_NavigationAndWorkspaces
- 2_ModelingBootcamp_TransformsAndSelects
- 3_ModelingBootcamp_EditModeBasics
- 4_ModelingBootcamp_EditmodeTools
- 5_ModelingModifiersSnappingPivots
- 6_ModelingBootcamp_CleanupDemo
- 7_UVMappingDemo
- 8_PBRTextureBasics
- 9_CommonShaderNodes
- 10_CreatingColorMasks
- 11_CreatingAndBakingNormalMaps
- 12_CreatingAndBakingMetalmaps
- 13_CreatingAndBakingEdgewear
- 14_CreatingAndBakingOcclusion
- 15_CreatingAndBakingBaseColor
- 16_CreatingAndBakingRoughness
- 17_Emission
- 18_Lighting
课程内容
3个章节 , 60个讲座
1.急救设备
- A1.FirstAid_Modeling1 (免费)
- A2.FirstAid_Modeling2 (免费)
- A3.FirstAid_Modeling3_Cleanup
- A4.FirstAid_UVBevel
- A5.Painting Color and Metal Mask
- A6.Painting Alphas and Panel Lines
- A7.Emission And Bake Normal
- A8.Roughness
- A9.Edgewear
- A10.OrganizingScene
- A11.FloorAndSceneSetup
- A12.LightingAndRendering
- A13.BakingTextureMaps
- A14.ExportingToUnreal
- A15.ExportingToGodot
- A16.ExportingToUnity
- A17.SketchfabSceneSetup
- A18.PresentingInSketchfab
2.手榴弹
- 1.Grenade_ModelingBottom
- 2.Grenade_ModelingBody
- 3.Grenade_ModelingArmor
- 4.Grenade_ModelingHeadA
- 5_Grenade_ModelingHeadB
- 6_Grenade_ModelingLatch
- 7_Grenade_ModelingPin
- 8_Grenade_Cleanup1
- 9_Grenade_Cleanup2
- 10_Grenade_UV
- 11_BevelBake&OptimizingUVs
- 12_PaintingAlphas
- 13_PaintingColorMask
- 14_BaseColorAndMetalTexture
- 15_emission
- 16_Roughness
- 17_Edgewear
- 18_SceneSetupLightingRendering
- 19_BakingAllMaps
- 20_ExportingToUnreal
- 21_ExportingToGodot
- 22_ExportingToUnity
- 23_PreparingForSketchfab
- 24_PresentingInSketchfab
3.基础知识回顾
- 1_ModelingBootcamp_NavigationAndWorkspaces
- 2_ModelingBootcamp_TransformsAndSelects
- 3_ModelingBootcamp_EditModeBasics
- 4_ModelingBootcamp_EditmodeTools
- 5_ModelingModifiersSnappingPivots
- 6_ModelingBootcamp_CleanupDemo
- 7_UVMappingDemo
- 8_PBRTextureBasics
- 9_CommonShaderNodes
- 10_CreatingColorMasks
- 11_CreatingAndBakingNormalMaps
- 12_CreatingAndBakingMetalmaps
- 13_CreatingAndBakingEdgewear
- 14_CreatingAndBakingOcclusion
- 15_CreatingAndBakingBaseColor
- 16_CreatingAndBakingRoughness
- 17_Emission
- 18_Lighting