UE5虚幻引擎西部世界完整环境场景制作视频教程
上次更新时间:2024-10-13
课程售价: 2.9 元
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课程内容
01-FirstBeechTree
- 01.01_BeechTree_Structure (免费)
- 01.02_Beechtree_Barebranch (免费)
- 01.03_Beechtree_AddingSmallBranches
- 01.04_Beechtree_AddingBareBranches
- 01.05_Beechtree_FirstLeaffyBranch
- 01.06_Beechtree_LeafCollision
- 01.07_Beechtree_LeaffyBranch2
- 01.08_Beechtree_BreakingFlatness
- 01.09_Beechtree_AddingLowerBranches
- 01.10_Beechtree_BranchOnScanMesh
- 01.11_Beechtree_Atlas
- 01.12_Beechtree_PackingTextures
- 01.13_Beechtree_ReplaceBranches
- 01.14_Beechtree_PolyOpti
- 01.15_Beechtree_ExportToUE5
- 01.16_Beechtree_StartupProjectOverview
- 01.17_Beechtree_TestInUE5
- 01.18_Beechtree_FixIssues
02-FoliageShaders
- 02.01_ShaderBasics
- 02.02_TilingFeature
- 02.03_BarkGroup
- 02.04_NamedRerouteNodes
- 02.05_AlbedoControls
- 02.06_FresnelSpecular
- 02.07_FresnelAttribute
- 02.08_NormalIntensity
- 02.09_GreyscaleControls
- 02.10_EmissiveAttribute
- 02.11_SubsurfaceAttribute
- 02.12_Sort&Group
- 02.13_ShaderComments
- 02.14_TestOnTree
- 02.15_Billboards
- 02.16_GroundFoliage
03-Variations-Saplings
04-5-Bushes
04-GroundVegetation
05-5-LandscapeTextures
05-LandscapeShader -US-AutoLandscape-
06-SceneCreationPart1
07-5-MegascansShader
07-WaterShader
08-SceneCreationPart2
09-Details-Decals
- 09.1_OptimizingVegetatation
- 09.2_Rework_P1
- 09.3_Propsing_Veget
- 09.4_Propsing_MainDetails
- 09.5_Propsing_GroundFoliage
- 09.6_Propsing_Waterfall
- 09.7_Rework_P2
- 09.8_Propsing_Bridge&Tunnel
- 09.9_Rework_P3
- 09.10_Propsing_StoreDetails
- 09.11_Decals_Common
- 09.11_Decals_StoreNames
- 09.12_Rework_PathTexture
- 09.13_Decals_Water
10-WindTrainVFX-Renderings
课程内容
13个章节 , 118个讲座
01-FirstBeechTree
- 01.01_BeechTree_Structure (免费)
- 01.02_Beechtree_Barebranch (免费)
- 01.03_Beechtree_AddingSmallBranches
- 01.04_Beechtree_AddingBareBranches
- 01.05_Beechtree_FirstLeaffyBranch
- 01.06_Beechtree_LeafCollision
- 01.07_Beechtree_LeaffyBranch2
- 01.08_Beechtree_BreakingFlatness
- 01.09_Beechtree_AddingLowerBranches
- 01.10_Beechtree_BranchOnScanMesh
- 01.11_Beechtree_Atlas
- 01.12_Beechtree_PackingTextures
- 01.13_Beechtree_ReplaceBranches
- 01.14_Beechtree_PolyOpti
- 01.15_Beechtree_ExportToUE5
- 01.16_Beechtree_StartupProjectOverview
- 01.17_Beechtree_TestInUE5
- 01.18_Beechtree_FixIssues
02-FoliageShaders
- 02.01_ShaderBasics
- 02.02_TilingFeature
- 02.03_BarkGroup
- 02.04_NamedRerouteNodes
- 02.05_AlbedoControls
- 02.06_FresnelSpecular
- 02.07_FresnelAttribute
- 02.08_NormalIntensity
- 02.09_GreyscaleControls
- 02.10_EmissiveAttribute
- 02.11_SubsurfaceAttribute
- 02.12_Sort&Group
- 02.13_ShaderComments
- 02.14_TestOnTree
- 02.15_Billboards
- 02.16_GroundFoliage
03-Variations-Saplings
04-5-Bushes
04-GroundVegetation
05-5-LandscapeTextures
05-LandscapeShader -US-AutoLandscape-
06-SceneCreationPart1
07-5-MegascansShader
07-WaterShader
08-SceneCreationPart2
09-Details-Decals
- 09.1_OptimizingVegetatation
- 09.2_Rework_P1
- 09.3_Propsing_Veget
- 09.4_Propsing_MainDetails
- 09.5_Propsing_GroundFoliage
- 09.6_Propsing_Waterfall
- 09.7_Rework_P2
- 09.8_Propsing_Bridge&Tunnel
- 09.9_Rework_P3
- 09.10_Propsing_StoreDetails
- 09.11_Decals_Common
- 09.11_Decals_StoreNames
- 09.12_Rework_PathTexture
- 09.13_Decals_Water