Unity逼真自然风景地形程序化生成视频教程
上次更新时间:2024-10-12
课程售价: 2.9 元
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课程内容
02 - 2024 Unity 地形对象
- 001 Getting Started Setting up Unity for Terrain Generation
- 002 Manually Adding Texture Layers
- 004 A Word about Brushes
- 005 Adding Trees to a Terrain
- 006 Adding Details to a Terrain
- 007 Design Principles for Terrain Aesthetics
- 008 Important Terrain Settings
- 009 Getting Ready to Create a Custom Editor
- 010 Generating Random Heights Part 1
- 011 Generating Random Heights Part 2
- 012 Loading Height Map Data from an Image
- 013 Test Your Knowledge Height Setting
- 014 Want to Refactor
03 - 2024 噪声
04 - 2024 沃罗诺网格划分
05 - 2024 中点位移
06 - 2024 纹理
- 001 Splatmaps
- 002 Coding for Terrain Layers
- 003 Specifying Texture Heights
- 004 Overlapping with Noise
- 005 Blending Texture Overlaps
- 006 Controlling Tile Size
- 007 Adding Normal Maps to Terrain Layers
- 008 Running out of Room in the Inspector Editor
- 009 Texturing on a Steep Terrain
- 010 Test Your Knowledge Texturing
07 - 2024 植被
08 - 2024 细节
09 - 2024 自然曝光
10 - 2024 大自然
11 - 2024 最后修饰和后期制作技巧
12 - 讲师的最后忠告
13 - Unity 地形对象
- 002 Behind the Scenes of a Terrain Object
- 003 Manual Terrain Creation Part 1
- 004 Manual Terrain Creation Part 2
- 005 Design Principles for Terrain Aesthetics
- 007 Getting Ready to Create a Custom Editor
- 009 Generating Random Heights Part 1
- 010 Generating Random Heights Part 2
- 011 Loading Height Map Data from an Image
14 - 佩林噪声
15 - Voronoi 细分
16 - 中点位移
17 - 纹理
- 002 Splatmaps
- 003 Specifying Texture Heights (1)
- 004 Blending Texture Overlaps
- 005 Running out of Room in the Inspector Editor
- 006 Texturing on Steep Terrain
- 007 Creating a Procedural Texture
- 008 Making a Seamless Texture
- 009 Saving a Texture into the Assets Folder
- 010 Modifying Global Pixel Values
- 012 Displaying Heightmap Challenge
18 - 植被
21 - 自然曝光
22 - 大自然
23 - 最后修饰
课程内容
23个章节 , 139个讲座
02 - 2024 Unity 地形对象
- 001 Getting Started Setting up Unity for Terrain Generation
- 002 Manually Adding Texture Layers
- 004 A Word about Brushes
- 005 Adding Trees to a Terrain
- 006 Adding Details to a Terrain
- 007 Design Principles for Terrain Aesthetics
- 008 Important Terrain Settings
- 009 Getting Ready to Create a Custom Editor
- 010 Generating Random Heights Part 1
- 011 Generating Random Heights Part 2
- 012 Loading Height Map Data from an Image
- 013 Test Your Knowledge Height Setting
- 014 Want to Refactor
03 - 2024 噪声
04 - 2024 沃罗诺网格划分
05 - 2024 中点位移
06 - 2024 纹理
- 001 Splatmaps
- 002 Coding for Terrain Layers
- 003 Specifying Texture Heights
- 004 Overlapping with Noise
- 005 Blending Texture Overlaps
- 006 Controlling Tile Size
- 007 Adding Normal Maps to Terrain Layers
- 008 Running out of Room in the Inspector Editor
- 009 Texturing on a Steep Terrain
- 010 Test Your Knowledge Texturing
07 - 2024 植被
08 - 2024 细节
09 - 2024 自然曝光
10 - 2024 大自然
11 - 2024 最后修饰和后期制作技巧
12 - 讲师的最后忠告
13 - Unity 地形对象
- 002 Behind the Scenes of a Terrain Object
- 003 Manual Terrain Creation Part 1
- 004 Manual Terrain Creation Part 2
- 005 Design Principles for Terrain Aesthetics
- 007 Getting Ready to Create a Custom Editor
- 009 Generating Random Heights Part 1
- 010 Generating Random Heights Part 2
- 011 Loading Height Map Data from an Image
14 - 佩林噪声
15 - Voronoi 细分
16 - 中点位移
17 - 纹理
- 002 Splatmaps
- 003 Specifying Texture Heights (1)
- 004 Blending Texture Overlaps
- 005 Running out of Room in the Inspector Editor
- 006 Texturing on Steep Terrain
- 007 Creating a Procedural Texture
- 008 Making a Seamless Texture
- 009 Saving a Texture into the Assets Folder
- 010 Modifying Global Pixel Values
- 012 Displaying Heightmap Challenge