UE5虚幻引擎2D游戏开发实例制作视频教程
上次更新时间:2024-09-02
课程售价: 2.9 元
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课程内容
1 Introduction Setup
2 Desert Racer Obstacle Avoidance
- 4 Section Intro Desert Racer
- 5 Development Setup
- 6 What is Paper2D
- 7 Using Sprites
- 8 The Race Track
- 9 Creating The Player
- 10 Player Blueprint
- 11 Setting Up Input
- 12 Taking Input
- 13 Going Forwards and Backwards
- 14 Finishing Up Movement
- 15 The Game Mode
- 16 Obstacle Class
- 17 Fence and Tire
- 18 Collision Detection
- 19 Reset Game
- 20 Finish Line
- 21 Background Music
- 22 Level Design Desert Racer
- 23 Wrap Up Desert Racer
3 Gun Survivors Topdown Shooter
- 24 Section Intro Gun Survivors
- 25 New Project Setup
- 26 The Arena
- 27 Flipbooks 101
- 28 Player Class Blueprint
- 29 The Game Mode
- 30 Input System Setup
- 31 Binding Actions
- 32 Player Movement
- 33 Switching Flipbooks
- 34 Staying In Map Limits
- 35 Adding The Gun
- 36 Rotating The Gun
- 37 Creating The Bullet
- 38 Moving The Bullet
- 39 Launching The Bullet
- 40 Shooting Cooldown
- 41 Shooting Bullets
- 42 Custom Mouse Cursor
- 43 Creating The Enemy
- 44 Enemy Follows Player
- 45 Flip Enemy Flipbook
- 46 BulletEnemy Collision
- 47 Enemy Death
- 48 The Enemy Spawner
- 49 Better Spawn Position
- 50 Difficulty System
- 51 Setup Enemy
- 52 Enemy Died Delegate
- 53 Score System
- 54 HUD Widget
- 55 Sending The Score
- 56 Player Enemy Collision
- 57 Restart Game
- 58 Final Touches
- 59 Wrap Up Gun Survivors
4 Crusty Pirate Platformer
- 60 Section Intro Crusty Pirate
- 61 Creating The Project
- 62 Sprites and Flipbooks
- 63 Tile Sets
- 64 Tile Maps
- 65 Player and Game Mode
- 66 The Input System
- 67 Running and Jumping
- 68 Turning Left and Right
- 69 Animation Source
- 70 Animation Blueprint
- 71 More Animation States
- 72 Creating The Enemy
- 73 Enemy Follows Player
- 74 Enemy Stop Distance
- 75 Enemy Faces Player
- 76 Enemy Animation Source
- 77 Enemy Animation Blueprint
- 78 Attack Animation Override
- 79 Attack Collision Box
- 80 Anim Notify State
- 81 Enemy Hitpoints
- 82 Enemy Take Damage
- 83 Jump Nodes
- 84 Enemy Stun State
- 85 Enemy Attack Animation
- 86 Enemy Attack Collision Box
- 87 Player Take Damage
- 88 Player Stun State
- 89 The HUD
- 90 Using The HUD
- 91 The Game Instance
- 92 Collectable Items
- 93 Implementing Item Functionality
- 94 Game Over State
- 95 The Level Exit
- 96 Decorations
- 97 Small Improvements
- 98 Level Design Crusty Pirate
- 99 Win Screen
- 100 Packaging The Game
- 101 Course Wrap Up
课程内容
4个章节 , 101个讲座
1 Introduction Setup
2 Desert Racer Obstacle Avoidance
- 4 Section Intro Desert Racer
- 5 Development Setup
- 6 What is Paper2D
- 7 Using Sprites
- 8 The Race Track
- 9 Creating The Player
- 10 Player Blueprint
- 11 Setting Up Input
- 12 Taking Input
- 13 Going Forwards and Backwards
- 14 Finishing Up Movement
- 15 The Game Mode
- 16 Obstacle Class
- 17 Fence and Tire
- 18 Collision Detection
- 19 Reset Game
- 20 Finish Line
- 21 Background Music
- 22 Level Design Desert Racer
- 23 Wrap Up Desert Racer
3 Gun Survivors Topdown Shooter
- 24 Section Intro Gun Survivors
- 25 New Project Setup
- 26 The Arena
- 27 Flipbooks 101
- 28 Player Class Blueprint
- 29 The Game Mode
- 30 Input System Setup
- 31 Binding Actions
- 32 Player Movement
- 33 Switching Flipbooks
- 34 Staying In Map Limits
- 35 Adding The Gun
- 36 Rotating The Gun
- 37 Creating The Bullet
- 38 Moving The Bullet
- 39 Launching The Bullet
- 40 Shooting Cooldown
- 41 Shooting Bullets
- 42 Custom Mouse Cursor
- 43 Creating The Enemy
- 44 Enemy Follows Player
- 45 Flip Enemy Flipbook
- 46 BulletEnemy Collision
- 47 Enemy Death
- 48 The Enemy Spawner
- 49 Better Spawn Position
- 50 Difficulty System
- 51 Setup Enemy
- 52 Enemy Died Delegate
- 53 Score System
- 54 HUD Widget
- 55 Sending The Score
- 56 Player Enemy Collision
- 57 Restart Game
- 58 Final Touches
- 59 Wrap Up Gun Survivors
4 Crusty Pirate Platformer
- 60 Section Intro Crusty Pirate
- 61 Creating The Project
- 62 Sprites and Flipbooks
- 63 Tile Sets
- 64 Tile Maps
- 65 Player and Game Mode
- 66 The Input System
- 67 Running and Jumping
- 68 Turning Left and Right
- 69 Animation Source
- 70 Animation Blueprint
- 71 More Animation States
- 72 Creating The Enemy
- 73 Enemy Follows Player
- 74 Enemy Stop Distance
- 75 Enemy Faces Player
- 76 Enemy Animation Source
- 77 Enemy Animation Blueprint
- 78 Attack Animation Override
- 79 Attack Collision Box
- 80 Anim Notify State
- 81 Enemy Hitpoints
- 82 Enemy Take Damage
- 83 Jump Nodes
- 84 Enemy Stun State
- 85 Enemy Attack Animation
- 86 Enemy Attack Collision Box
- 87 Player Take Damage
- 88 Player Stun State
- 89 The HUD
- 90 Using The HUD
- 91 The Game Instance
- 92 Collectable Items
- 93 Implementing Item Functionality
- 94 Game Over State
- 95 The Level Exit
- 96 Decorations
- 97 Small Improvements
- 98 Level Design Crusty Pirate
- 99 Win Screen
- 100 Packaging The Game
- 101 Course Wrap Up