UE5虚幻引擎材质制作全面核心技术视频教程
上次更新时间:2024-09-01
课程售价: 2.9 元
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课程内容
2 材质图基础
- 5 Material Graph Basic Section Overview
- 6 Basic Data Types
- 7 Roughness
- 8 How to use lerp
- 9 UV
- 10 Component Mask
- 11 Import A Texture
- 12 Make Your Texture Move
- 13 Panner
- 14 Material Instance
- 15 Writing Comments
- 16 Section Challenge Create A Fire Material
- 18 Sine
- 19 Manipulate Sine
- 20 Create A Floating Rock
- 21 Create A Dissolve Material
- 22 Add Glow To Edges
- 23 Interact With The Dirty Platform
- 24 Interact With The Dissolve Mateiral
- 26 Section Wrap Up
3 创建主材质
- 27 Create A Master Material Section Overview
- 28 Intro To Master Material
- 29 Full UV Control
- 30 Static Switch Paramater
- 31 Full Color Control
- 32 Organize Paramaters
- 33 Metalic Control
- 34 Specular Control
- 35 Roughness Control
- 36 Texture Compression Settings
- 37 Normal
- 38 Ambient Occlusion
- 40 Channel Packing
- 42 Channel Unpacking
- 43 Section Challenge2Channel Packed Texture In Master Material
- 44 Displacement
- 45 Create A Project Template
- 47 Section Wrap Up
4 创建场景
- 48 Create A Scene Section Overview
- 49 Planning A Scene
- 50 Lightning Our Scene
- 51 Emissive Material
- 52 Material Blend
- 53 Vertex Painting
- 54 Vertex Painting For Walls
- 55 Vertex Painting For Road
- 56 Paint Puddles
- 57 Section ChallengeVertex Painting For Side Walk
- 58 Decals
- 59 Fill In Static Meshes
- 60 Foliage Mode
- 61 Set Up Level Sequence
- 62 Camera Movement
- 63 Render Our Scene
- 65 Section Wrap Up
5 创建自动景观材质
- 66 Create An Auto Landscape Material Section Overview
- 67 Set Up Landscape Project
- 68 Basic Lighting Set Up
- 69 Simple Sculpting
- 70 Material Function
- 71 Base Color Control In Material Function
- 72 Camera Depth Fade
- 73 Texture Bombing
- 74 Macro Variation
- 75 Specular In Landscape
- 76 Normal In Landscape
- 77 Section Challenge ORD In Landscape
- 79 Specular and Macro Variation Control
- 80 Landscape Layer Blend
- 81 Make A Landscape In Gaea
- 82 Output Landscape From Gaea
- 83 Import Landscape Maps To Unreal
- 84 Section Challenge 1 Slope Layer
- 85 What does Auto Landscape mean
- 86 Create A Slope Mask
- 87 Use Slope Mask In Landscape Material
- 88 Transition Slope Blend
- 89 Triplanar Projection
- 90 Use Triplanar Projection For Slope Layer
- 92 Create A Height Mask
- 93 Use Height Mask In Landscape Material
- 94 More Adjustment For Height Mask
- 95 Section Challenge 3Use Height Mask With Slope Layer
- 97 Runtime Virtual Texture
- 98 Set Up Runtime Virtual Texture
- 99 Create Runtime Virtual Texture Blend
- 100 Use RVT Blend In Material
- 101 Auto Foliage
- 102 Landscape Grass Type
- 103 Create A Foliage Mask
- 104 Performance Optimization For Foliage
- 105 Fade In Grass
- 106 Section Challenge 4Auto Trees
- 107 Block Surrounding
- 108 Post Processing
- 110 Section Wrap Up
课程内容
6个章节 , 100个讲座
2 材质图基础
- 5 Material Graph Basic Section Overview
- 6 Basic Data Types
- 7 Roughness
- 8 How to use lerp
- 9 UV
- 10 Component Mask
- 11 Import A Texture
- 12 Make Your Texture Move
- 13 Panner
- 14 Material Instance
- 15 Writing Comments
- 16 Section Challenge Create A Fire Material
- 18 Sine
- 19 Manipulate Sine
- 20 Create A Floating Rock
- 21 Create A Dissolve Material
- 22 Add Glow To Edges
- 23 Interact With The Dirty Platform
- 24 Interact With The Dissolve Mateiral
- 26 Section Wrap Up
3 创建主材质
- 27 Create A Master Material Section Overview
- 28 Intro To Master Material
- 29 Full UV Control
- 30 Static Switch Paramater
- 31 Full Color Control
- 32 Organize Paramaters
- 33 Metalic Control
- 34 Specular Control
- 35 Roughness Control
- 36 Texture Compression Settings
- 37 Normal
- 38 Ambient Occlusion
- 40 Channel Packing
- 42 Channel Unpacking
- 43 Section Challenge2Channel Packed Texture In Master Material
- 44 Displacement
- 45 Create A Project Template
- 47 Section Wrap Up
4 创建场景
- 48 Create A Scene Section Overview
- 49 Planning A Scene
- 50 Lightning Our Scene
- 51 Emissive Material
- 52 Material Blend
- 53 Vertex Painting
- 54 Vertex Painting For Walls
- 55 Vertex Painting For Road
- 56 Paint Puddles
- 57 Section ChallengeVertex Painting For Side Walk
- 58 Decals
- 59 Fill In Static Meshes
- 60 Foliage Mode
- 61 Set Up Level Sequence
- 62 Camera Movement
- 63 Render Our Scene
- 65 Section Wrap Up
5 创建自动景观材质
- 66 Create An Auto Landscape Material Section Overview
- 67 Set Up Landscape Project
- 68 Basic Lighting Set Up
- 69 Simple Sculpting
- 70 Material Function
- 71 Base Color Control In Material Function
- 72 Camera Depth Fade
- 73 Texture Bombing
- 74 Macro Variation
- 75 Specular In Landscape
- 76 Normal In Landscape
- 77 Section Challenge ORD In Landscape
- 79 Specular and Macro Variation Control
- 80 Landscape Layer Blend
- 81 Make A Landscape In Gaea
- 82 Output Landscape From Gaea
- 83 Import Landscape Maps To Unreal
- 84 Section Challenge 1 Slope Layer
- 85 What does Auto Landscape mean
- 86 Create A Slope Mask
- 87 Use Slope Mask In Landscape Material
- 88 Transition Slope Blend
- 89 Triplanar Projection
- 90 Use Triplanar Projection For Slope Layer
- 92 Create A Height Mask
- 93 Use Height Mask In Landscape Material
- 94 More Adjustment For Height Mask
- 95 Section Challenge 3Use Height Mask With Slope Layer
- 97 Runtime Virtual Texture
- 98 Set Up Runtime Virtual Texture
- 99 Create Runtime Virtual Texture Blend
- 100 Use RVT Blend In Material
- 101 Auto Foliage
- 102 Landscape Grass Type
- 103 Create A Foliage Mask
- 104 Performance Optimization For Foliage
- 105 Fade In Grass
- 106 Section Challenge 4Auto Trees
- 107 Block Surrounding
- 108 Post Processing
- 110 Section Wrap Up